• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Fresnel Ramp?

The fresnel texture is a texture that is applied to texture material setting. It's not a texture that is displayed. It controls the materials of the parts of a 3D model that have material properties assigned to the fresnel. Some of these properties include but are not limited to:

1. Transparancy.
2. Reflection.
3. Specularity.
4. A combination of the above to create a completely new effect.


The texture is a control that uses a color or monochromatic gradient to tell the graphics engine the angle at which you want the above items to be visible. There's no limit to how many you can use. most devs only use 1 or 2. But Carenado and A2A use MANY to achieve their exterior look. The fresnel needs to be combined with other model material settings in order to gain full potential from it. Many devs do not use it to the full potential in FSX/P3D, nor do they use the material settings in a way that would allow the most flexibility to the texture artists.

EDIT: In a PBR setting Fresnel is not used in the same way as the angles are calculated by the GFX engine in real time. Fresnels can also be used in the 3D modeling program to chieve the same look directly with the model material without applying a texture. But that's beyond my knowledge.
 
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