• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
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    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

FS Model Conversion

Good stuff Barry.
Now all you need to learn his how to stop yourself converting models into Gmax! It's addictive! 🤣
 
Ok, taking the next step into Gmax. I'm aware of the excellent Milton Shupe tutorials but I'm looking for a broader spectrum of experiences in animating props, canopies and control surfaces? Hoping there is a relatively quick and dirty crash process that I can grow from. This is of course in relation to the afore mentioned converted models?
 
a long time ago there was a quick modeling guide by Craig Murray but I am not sure if it's still available.
 
a long time ago there was a quick modeling guide by Craig Murray but I am not sure if it's still available.
Ask and ye shall receive – mind you this is now 19 years old and most of the links in this PDF are dead... It's still a good way to get the general overview.
 

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  • From Bitmap to Boom-and-Zoom in 60 Minutes.pdf
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Ok, taking the next step into Gmax. I'm aware of the excellent Milton Shupe tutorials but I'm looking for a broader spectrum of experiences in animating props, canopies and control surfaces? Hoping there is a relatively quick and dirty crash process that I can grow from. This is of course in relation to the afore mentioned converted models?

I'm coming from CFS2/FS04 but CFS2/FS04 and CFS3 aircraft animation is largely the same as CFS3 overall.

A number basic parts (ailerons, elevons, rudder(s) flaps, props and tires) are just animated by the game it self. You name the part in gMax than make sure the axis is set right. All other animation are keyframe animations.
 
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