Hey all,
This is going to be a difficult question for alot of you that are FSX hardliners.
Do you think that FS2004 planes run worse in FSX then FSX planes?
Now, before you immediately answer yes, think about if they 'really are' performing worse?
If a plane has no bumps to bump map, and the glass and chrome in the FS2004 port-over look reasonably good already, then why make it in FSX format? For instance, the Boeing I just created was so huge, that you really cannot bump map it. The pixels for the rivets would be scaled the size of plates, so it would have looked goofy. I could actually see no reason to convert the monster into FSX.
Now the Skylark utilizes all the nice FSX materials such as bump mapping, even enabling surface deformations as well as the rivets and screws, etc.
But on some planes, I am wondering if they can just be in FS2004 format.
One of the reasons I bring this up is that I can now make highly sophisticated aircraft mesh in FS2004 format that is equivalent to FSX mesh (basically the same) and it appears to run perfect in FSX.
So, if no bump maps are required, and you convert the textures to DDS, couldnt you have an equally 'smooth performing' FS2004 mesh in FSX?
Concerning DX-10, I believe the only thing DX-10 requires is DDS textures.
For those that would like to test this, they could try running an airliner in FSX, checking the frame rates, and then running the Boeing 797 Blended Wing (download here at new addons section) and again check the frame rates. Mind you, the 797 does 'not' have DDS textures, so the test wouldnt be a 100% 'match' for performance, and the 797 uses 'alot' of 32bit high rez textures. If these textures were in DDS, it might be in equal performance with FSX models....
I look forward to your answers.
Bill
This is going to be a difficult question for alot of you that are FSX hardliners.
Do you think that FS2004 planes run worse in FSX then FSX planes?
Now, before you immediately answer yes, think about if they 'really are' performing worse?
If a plane has no bumps to bump map, and the glass and chrome in the FS2004 port-over look reasonably good already, then why make it in FSX format? For instance, the Boeing I just created was so huge, that you really cannot bump map it. The pixels for the rivets would be scaled the size of plates, so it would have looked goofy. I could actually see no reason to convert the monster into FSX.
Now the Skylark utilizes all the nice FSX materials such as bump mapping, even enabling surface deformations as well as the rivets and screws, etc.
But on some planes, I am wondering if they can just be in FS2004 format.
One of the reasons I bring this up is that I can now make highly sophisticated aircraft mesh in FS2004 format that is equivalent to FSX mesh (basically the same) and it appears to run perfect in FSX.
So, if no bump maps are required, and you convert the textures to DDS, couldnt you have an equally 'smooth performing' FS2004 mesh in FSX?
Concerning DX-10, I believe the only thing DX-10 requires is DDS textures.
For those that would like to test this, they could try running an airliner in FSX, checking the frame rates, and then running the Boeing 797 Blended Wing (download here at new addons section) and again check the frame rates. Mind you, the 797 does 'not' have DDS textures, so the test wouldnt be a 100% 'match' for performance, and the 797 uses 'alot' of 32bit high rez textures. If these textures were in DDS, it might be in equal performance with FSX models....
I look forward to your answers.
Bill
