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FS9 Lockheed EC-121 Super Constellation conversion problem

miccasharon

SOH-CM-2023
Hi friends,

I converted Tom Gibson's FS9 Lockheed EC-121 Super Constellation to cfs2 model using MK MDLC Ver.2.
Everything done fine includes model animation, except nose gear animation.
Nose tire is tilted 90 degrees.
I tried to fix contact points in aircraft CFG but no joy.
Anyone can help me an idea to fix this?

Miccasharon
 

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Hi friends,

I converted Tom Gibson's FS9 Lockheed EC-121 Super Constellation to cfs2 model using MK MDLC Ver.2.
Everything done fine includes model animation, except nose gear animation.
Nose tire is tilted 90 degrees.
I tried to fix contact points in aircraft CFG but no joy.
Anyone can help me an idea to fix this?

Miccasharon
it can be fixed by scasm. but i`m not that guy ! sorry.
 
Hi M,
Could you add a link to it, I can't seem to find Gibson's one. There are loads of others including a free Alpahasim/Virtavia one.

Cheers

Shessi
 
Hi TW & Shessi,

I am also enjoying Alpha's one. Good model also.
But I can't find any model of
Lockheed EC-121 Super Constellation (Warning Star & Hurricane Hunter) other than Gibson's model as well as his
excellent Lockheed L-1049 Super G Constellation & Lockheed L-1049H Super Constellation.

Links below,

http://simviation.com/1/search?submit=1&keywords=Lockheed+EC-121+Super+Constellation&categoryId=
http://www.rikoooo.com/en/downloads/viewdownload/108/294
http://flyawaysimulation.com/downloads/files/17338/fs2004-lockheed-wv-2-po2w-prototype/

M
 
Hi Shessi,

As well as EC-121, I have problem with Dimitri Samborski's ANTONOV AN-22 http://simviation.com//cgi-bin/syb2.cgi?section=military&file=AN-22.zip & Tu-114 http://simviation.com//cgi-bin/syb2.cgi?section=props&file=Tu114ins.zip

Do you have any idea if it's also caused by scasm problem?
If you know where I can start to learn about scasm editing, I mean if there is any good site with tutorial, would you kindly let me know?

BTW, I'm always enjoying your excellent planes. My favorite is FW200.
Thank you so much for it also.

(Sorry for me bad English)

M

Hi M,
Could you add a link to it, I can't seem to find Gibson's one. There are loads of others including a free Alpahasim/Virtavia one.

Cheers

Shessi
 

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I had the same problem with FS9 models built by POSKY. The end result had to do with lines of code missing from the stock panel that came with the download and replacement panels I was using. Why that f'ed up the landing gear is beyond me but transferring the code did the trick.

The basic gist of the mod from the stock POSKY panel (A) to the one I was using (B) was copying the following from A to B
[VCockpit03]
size_mm=512,512
pixel_size=512,512
texture=$Posky_ACU
background_color=0,0,0
gauge00=Posky744!PkyCALC, 140,80,140,80
gauge01=Posky744!PkyNosegearheight, 140,80,140,80
gauge02=Posky744!PkyBodygearheight, 140,80,140,80
gauge03=Posky744!PkyWinggearheight, 140,80,140,80
gauge04=Posky744!PkyLeftgearboggie, 140,80,140,80
gauge05=Posky744!PkyRightgearboggie, 140,80,140,80
gauge06=Posky744!PkyLeftwgearboggie, 140,80,140,80
gauge07=Posky744!PkyRightwgearboggie, 140,80,140,80
gauge08=Posky744!PkyNosegearsteerling, 140,80,140,80
gauge09=Posky744!PkyWINGROOTFLEX, 140,80,140,80
gauge10=Posky744!PkyRWINGMIDFLEX, 140,80,140,80
gauge11=Posky744!PkyRWINGTIPFLEX, 140,80,140,80
gauge12=Posky744!PkyLWINGMIDFLEX, 140,80,140,80
gauge13=Posky744!PkyLWINGTIPFLEX, 140,80,140,80
gauge14=Posky744!PkyRudder, 140,80,140,80

And then adding to the Aircraft.cfg file:

window08=Posky Utility

[Window08]
VISIBLE=0
position=2
size_mm=204,80
child_3d=0
background_color=0,0,0
ident=Posky Utility
gauge00=Pky_Util!Pky_Init, 0, 0
gauge01=Pky_Util!Pky_Timer, 0, 0
gauge02=Pky_util!Pky_Util, 0, 0

No idea if the above fix would apply to a model which has been transferred into CFS2, but it could provide a start. I'd love to see a CFS2 bellybutton!
 
Hi Yeppers,

Thanks for your idea.
I tried to do it but unfortunately no joy in CFS2.
I guess it is because guage files for FS2004 is not working for CFS2.
Anyway, thanks for your suggestions.

Micca

I had the same problem with FS9 models built by POSKY. The end result had to do with lines of code missing from the stock panel that came with the download and replacement panels I was using. Why that f'ed up the landing gear is beyond me but transferring the code did the trick.

The basic gist of the mod from the stock POSKY panel (A) to the one I was using (B) was copying the following from A to B
[VCockpit03]
size_mm=512,512
pixel_size=512,512
texture=$Posky_ACU
background_color=0,0,0
gauge00=Posky744!PkyCALC, 140,80,140,80
gauge01=Posky744!PkyNosegearheight, 140,80,140,80
gauge02=Posky744!PkyBodygearheight, 140,80,140,80
gauge03=Posky744!PkyWinggearheight, 140,80,140,80
gauge04=Posky744!PkyLeftgearboggie, 140,80,140,80
gauge05=Posky744!PkyRightgearboggie, 140,80,140,80
gauge06=Posky744!PkyLeftwgearboggie, 140,80,140,80
gauge07=Posky744!PkyRightwgearboggie, 140,80,140,80
gauge08=Posky744!PkyNosegearsteerling, 140,80,140,80
gauge09=Posky744!PkyWINGROOTFLEX, 140,80,140,80
gauge10=Posky744!PkyRWINGMIDFLEX, 140,80,140,80
gauge11=Posky744!PkyRWINGTIPFLEX, 140,80,140,80
gauge12=Posky744!PkyLWINGMIDFLEX, 140,80,140,80
gauge13=Posky744!PkyLWINGTIPFLEX, 140,80,140,80
gauge14=Posky744!PkyRudder, 140,80,140,80

And then adding to the Aircraft.cfg file:

window08=Posky Utility

[Window08]
VISIBLE=0
position=2
size_mm=204,80
child_3d=0
background_color=0,0,0
ident=Posky Utility
gauge00=Pky_Util!Pky_Init, 0, 0
gauge01=Pky_Util!Pky_Timer, 0, 0
gauge02=Pky_util!Pky_Util, 0, 0

No idea if the above fix would apply to a model which has been transferred into CFS2, but it could provide a start. I'd love to see a CFS2 bellybutton!
 
Hi M,

I've had a look at the the EC121, and yes the only way to do this is through scasm editing. (For your info, scasm is a term used by the the the inventor of the scasm editor, Manfred Moldenhauer. Scasm-ing is the 'art' of using the the scasm editor to gain a .sca file which is an ASCII version of an .mdl/.bgl etc, and then modifying it, the problem is knowing what to do!...ha ha).

Here is Manfred's site to start learning..http://www.scasm.de/

Although I've done a bit scasm tweaking, it is hard going, and a lot of trial and error needed. There are a few experts about (I'm certainly not one of them!), who know their way around.

Have a go, and you never know you may get into scasm editing, but to be honest M, it would probably be easier to stick with the ac that do not have the problems, and enjoy your flying.

Thanks for your comments about the aircraft, and your english is very good, so please do not apologise...much much better than my Filipino!! ;)

Lubos na bumabati at kasiyahan

Shessi
 
Hi Shessi,

Thanks for your info & kind advice.
Now I know SCASM means "
scenery assembler".
I took a look of the site & I agree with you it may be a hard way.
As you say, it will be easier to stick with the ac that do not have the problems.

I often spend more time tweaking, re-painting ac than to fly it...

Anyway, I will try to learn about SCASM by a little step to step.
Thanks a lot!

M
 
Hi Dave,

Great!
Nothing more than to say "Thank You!"
I will send you PM later so I can sleep well tonight.

I will start to learn on SCASM, so someday I can be a master like you, he, he,

Thanks again,

M
 
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