FS9 rebuild (merged thread)

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One big thing, no, two big things I'd like to suggest/request, a proper damage/destroyable game engine and 3D textured waves? Possible? CheersShessi
I 2nd that sounds like a good idea.....actually.Cheers mav
 
Personally, I would not want to see this become a Combat Flight Simulator...

Why not? In the actual real world there are both civilian and military aviation and sometimes military aviation engages in combat. There are not two separate worlds, one with and one without combat aviation. It's all one world. So why not have a sim that reflects the real world? Something like "as real as it gets?"

Considering how easily so many CFS2 aircraft work in FS9, and how many FS9 planes have been converted to CFS2, and even some scenery can be used in both sims, it should be possible and maybe not too difficult to build such a realistic sim.
 
Interesting topic about damages there. to tell you the truth I don't know if that infrastructure is still in FS 2004 from CFS 2. But the original deal with 335 had a complete damage suite in it. It had the bullets that would show up the wings would break it would blow up and if you landed it too hard the wings would tweak and the gear would break props would strike and bend so if FS 2004 still reads that then it's not a big stretch for me to put that into new planes but it would all ready have to be activated inside the SIM for it to work if it's not then it would mean me writing in a damage emulation dll that would tweak your planes but your planes would also have to be built to be able to translate the damages so very few planes that are freeware or payware out there for FS 2004 FSX and p3d have that built into them. I know that my new planes coming out for p3d and f MS fs all are getting that and have that currently with the New deal 335. When I get a little deeper into the game I will take a look at that for you guys but right now I'm concentrating on the terrible water class and the incredibly terrible Land class that Microsoft put into this game and that alone is going to keep me busy for months yet to go cuz I have to retexture every single one of the textures to get it looking super high def period thanks for your interest in this it's cool it would be nice to see FS 2004 nice and busy again.
 
FS2004 still has the 'breaking parts' logic that CFS2 has. It's quite hard to trigger but if you turn on the damage in menu, it is possible to have a wing break off or something if you clip a building just right. The main issue is the 'crash' message pops up real quick and reloads your flight, unlike CFS2 that allows you to watch the parts of your plane plummet to the ground and possibly bail out. The default planes have the damage entry in the cfg file, just enable it.

The flipside might be the possibility of transplanting the FS9 world into the combat engine of CFS2, it may prove easier than implementing all the combat parts into FS9? An essential part would be mission builder, without that you'd be limited to shooting down AI plane on a A to B flightplan, boring.
 
Another sim I have on my PC, which I won't promote here. But it shows what definitely could be improved in FS9. I think the water is one of the poorest things in FS9. Standard water is plain horrible and I have tried and mixed everything I could find, but still my FS9 water doesn't look anything close to the water in this IL2 screenshot!

Cheers,
Huub

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Remember, CFS3 was almost an experiment and actually has more in common with FSX than it does with FS9. FS9 is closer to CFS2.
 
Any more news about the rebuild?

Steadily working away on it. I have a year into it already and prolly another year or more. This will not be fs9 when its done. Not the Fs9 you know anyways.

Working out the Mesh and land class issues prevalent in the game thus far, looking at building new bgl's for the stratus layer of clouds in the upper altitudes and non static fog layers to fix.
It will come with a few new planes in it as well.

I want this sim to stand out from the others, and it will. Its amazing what is coming out of the wood work too. I have designers from all over the world donating their work to the project. Most of this is private collection stuff that has never been off of the original owners computer. I have to say Orbix is dam lucky these guys just stayed to them selves. The Japan mesh and land class that was just sent in is a mind bowing experience. Sent in from a Flight sim brother over in Japan. Also same sort of thing from the Finland mesh and texture sets...unreal, and this stuff is from individuals that just built it for them selves or small little clubs. Best scenery I have ever seen. I have been given around 5 of those. Its interesting once you start something just how big the community is, its not just the few forums that we know if...its massive. Face book as a community I'm apart of, 2500 members, just for fs9...its crazy. and there are 100's of them. I cant answer all of the emails coming in for this project, more response to this then anything I have ever done for flight sim. Tanya our customer service girl we just brought on is working real hard answering all the emails. I will give her a good raise at the end of the year as she sure is doing a good job!

Right now I am working out the shading for inner cockpits, trees and buildings to be more natural. Like P3D. Water class is way better, land class is coming along. Added in a lot of new effects. Farm animals and wild life planed near the end of production as well.

Also I bought the rights to a 3d cad building program and it will be in the sim with the sdk and a new compiler That will allow up to 5 million poly planes, with a much larger materials option and animation options that you only see on very expensive cad programs. This is already done, I bought it as a already built utility and had it set up just for fs. A lot of work to go but I want the sim to last for at least the next 15 years. When Im done the sim I'm saying good bye. I will never design anything for flight sim ever again. I will be retired. I want to enjoy my life away from my computers and my office with my kids and grand kids. But I will leave you one hell of a mod before I go!

No other sim is so ferociously guarded like FS9. This new modd is called "Freedom".

When Im done it will stand out as a true work of beauty and art.
 
Sound good good Tom. I hope you can overcome the limitation of the textures. Where FS2004 has to put everything more or less in a single texture with one alpha channel, FSX has a texture, a bump map and a spec map available with all their own alpha channel. Which simply offers more possibilities.

For me water is the most disturbing thing in FS2004. With the available tile size it will be difficult to really improve this.

Cheers,
Huub
 
Hi all.

So ran into a few stone walls. but with some good climbing gear I'm scaling those walls. It seems that the fs9 game engine is older then even the cfs3 game engine and is not too receptive to some of the new changes I am making, on one hand it will run with those changes in widows 7 and vista 32 or 64. But as soon as I go to windows 10, it just crashes.

So I have to do some trial and error trouble shooting to sort this out. I have to do this as I know many of you if not all will be eventually on windows 10, so it has to work.

This is a very big job, but eventually I will get it. In the coming weeks I will post some before and after video on the progress of this sim on the cr1 YouTube channel. It will go over everything from clouds to water to land to aircraft. Its takes time as I'm just me and no one to help me so I do my best. I also have to make sure the new do335 and other planes I'm building get done as well.

Thanks!
 
Thanks, Tom, for all your work, & for trying to squeeze things into Windows 10. No rush at all, it's a labour of love & we FS9'ers are patient people.
BUT.. tease us!!!. also before & after pictures sf possible? Videos are great, but a picture tells a tale.
 
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