FSN Alpha Carrier Released

FSN

Charter Member
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If you're looking for a sweet aircraft carrier for FSX using SP2 / Acceleration...


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Flight Sim Nation is proud to announce the release of the FSN Alpha Carrier Version 1.0. Features Built from scratch model, Custom paint and textures and all new audio. New Air Boss VC with extensive ATC capability, Bridge View, LSO View, Cable Cam View, Hanger Deck View and Fan Tail View. User controlled animated elevator. User controlled animated Jet Blast Doors on all catapults. User controlled animated anchor. User controlled meatball that is operated by your joystick and uses our own tracking system to get accurate info to the incoming aircraft. Hardened hanger deck with plenty of parking and is well lit. New lighting package. Improved stability and dynamics. Improved VFX package. Animated flags and pennants and lots of little details. All working in multiplayer...viewable by all players.​


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The FSN Alpha Carrier comes with an installer that easily places it in your game with a few clicks and puts it in your start program list under "Flight Sim Nation Carrier" You can access the comprehensive Ops Manual, Uninstall and visit the site all from this start menu.
Note: Upon installation the manual will load up. It is highly suggested that you take a few minutes to read it over and see what the carrier can and cannot do.​




 
Thank's looks like it going to be a hot one. Downloading now.:medals:
 
I just realized I didn't include the sim-outhouse download link, waiting for upload auth now...
 
me and a buddy were playing around with it and we were wondering a few things
1. why isnt there a fuel box in the hanger
2. how do you control the traps to retract them
3. how if possible to make the ball more visible (hard to see past 1/4 mile

also since i am in a virtual military we were wondering if we could put the download on our site as well along with one of our own repaints (im working on one) thanks
 
I think you'll dig it Marine :)

I'm always in the pattern waiting for my turn to trap! I have a pretty nice little fleet of my own, CV's LHA's, LPH's, destroyers, battleships, ect. I know I'll dig it, my Naval Aviators heart tells me so!:applause::icon29:
 
This is fantastic. Can't find another word for it.
Thank you very much for the hard work, guys ! :ernae::ernae:
 
I believe this topic should be a sticky.
This is definitely one of the greatest addon in the FS history, and the first of its kind.
 
me and a buddy were playing around with it and we were wondering a few things
1. why isnt there a fuel box in the hanger
2. how do you control the traps to retract them
3. how if possible to make the ball more visible (hard to see past 1/4 mile

also since i am in a virtual military we were wondering if we could put the download on our site as well along with one of our own repaints (im working on one) thanks

We Built the Boat for Multiplayer Thus some Issues do exsist. Until some Fantastic Program developer comes up with a work around, fs2002 code copy and pasted into the fsx.exe does have its limitations.

1. Multiplayer Aircraft cannot have a moving "fuel box" as only Scenery are allowed such things.

2. The catapults are not workable in a multiplayer environment only as scenery

3. There is a level of detail bug with fsx, and screen resolution issue that causes Glowing lights to blend together. As it stands what we have provided is as close as we can get to resolving the issue, and have worked with and tried various other work arounds.

4. When it comes to Painting, 'Considering I did all the Textures on this boat' I stand to say with referencing with my project manager on times, that we would wish Not to have repaints and file uploads to other sites done at this time, without our Direct approval. The Paint kit will not be available for Public use. Plus the Paint kit is like 400mb.

Its all in the EULA and the Manual.

Thanks for Enjoying, and Hopefully in the Future we can find some workarounds on the Basic Bugz and limitations that FSX and Microsoft have so willingly placed on what should be a developers Dream.:jump:

----------------
aka Owen 'Crazieman' Young
 
Anyone have screen shots they have taken? Looks pretty jagged to me...

No jaggedness that I could see, but I'm ruuning a 2560x1600 res.


Nice carrier, but I did notice something odd. When in external view and taxiing a plane accross the deck, you see the "Dirt" effect around the tires. I was using the Marine Corp Accell F-18, so it might have been just another Jarhead with muddy tires.
 
Our model Designer Changed the Hard deck Properties to Dirt, to increase Friction so you don't Slide all over the place. Plus take a look at some carriers, they are dirty!
 
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