FSN Alpha Carrier Released

We Built the Boat for Multiplayer Thus some Issues do exsist. Until some Fantastic Program developer comes up with a work around, fs2002 code copy and pasted into the fsx.exe does have its limitations.



2. The catapults are not workable in a multiplayer environment only as scenery

Wait, I'm getting confused... does that mean that the catapult will not work in multiplayer ? How do players takeoff, then ?
 
Wait, I'm getting confused... does that mean that the catapult will not work in multiplayer ? How do players takeoff, then ?

add throttle and go. the fa-18 which we use has no issue taking off on a short shot.

Also you could use the COP3 gauges that simulate a cat shot, and other functions.
 
Ah that's sad.
Strange that it doesn't work... how comes the catapult work on a carrier created by AICarrier then ? This carrier is AI, not scenery.
 
Have you read the Manual? I can't sit here walk you through the in's and out's of Aircraft Development.

it is not a .ai, it is a Multiplayer Human driven object.
 
I haven't installed it, since I do not fly in multiplayer.
Nevertheless it's an interesting topic so I ask questions. Sorry.
 
No worries Daube, questions are good. This isn't an AI carrier. You can certainly use 3rd party apps of your fav cat system.

Things like transporting people on an elevator in a multiplayer enviroment are tough as are cats that you can use and viewed by other users. Of course we'll be hunting for a way to get that stuff working in a multiplayer enviroment in future updates.
 
Although it was not designed as an AI carrier it can be made to function as an AI. Certainly you will lose all the extra goodies than come with it.

BTW I did a trap on it as an AI Carrier using Dino Cattaneo's T-45C south of NASP.

VCN-1
 
The cats on the FSN Alpha Carrier are of course working, even on the lower deck...lol. We had a lot of fun with that.
 
I appreciate the hard work, however the reason I have uninstalled all other multiplayer carriers is I am tired of seeing them flying around when someone enters a session in an aircraft like the C-5. Any way to prevent that?

Donald Traill
 
There seems to have been a misunderstanding, my apologies.
I wanted to know whether both the CATS and the arrester cables are operational and if the carrier can be used outside the multiplayer scenario like so many other carriers in FS9.:icon_lol:
 
Good Job guys, I really appreciate the imagination of people who push the limits of FS to areas beyond what MS originally intended.

I realize the reason the dirt surface was used. Such workarounds are not perfect, but necessary. Carrier decks are kept quite clean because of the danger of FOD injestion. With lots of slave labor available, frequent parties are held to police up any loose or inappropriate items. It would be possible to // the dirt effects for a particular aircraft in the aircraft cfg. file should you desire.

Cheers: T.
 
agung was not a member of the developement team ...

and now to dispel mis-understandings and myths ...

CATS were modeled but only cats 3 and 4 work when ship is converted to AI and used in single player only -
JBD's are tied to exits 1-4 -
elevator 3 is tied to flaps
anchor is tied to spoilers
iflols lights are embedded in model -
meatball is tied to elevator as is the tracking indicator in Cable Cam view -
hardened platforms can NOT be animated (no lifting surfaces) -
this carrier has a hardened hangardeck (Alt. 38')-
by opening the MAP , you can change your altitude to 38' and back to 78'-

aircraft can not be given navaids or fuel boxes, only scenery. -

conversion to AI for use with AICarriers tool is not hard to accomplish

and finally -this is a pilotable model, who's primary design purpose is for multiplayer use to give carrier skippers a lil something to do

hope that answers a few questions ..

Bruce
 
agung was not a member of the developement team ...

and now to dispel mis-understandings and myths ...

CATS were modeled but only cats 3 and 4 work when ship is converted to AI and used in single player only -
JBD's are tied to exits 1-4 -
elevator 3 is tied to flaps
anchor is tied to spoilers
iflols lights are embedded in model -
meatball is tied to elevator as is the tracking indicator in Cable Cam view -
hardened platforms can NOT be animated (no lifting surfaces) -
this carrier has a hardened hangardeck (Alt. 38')-
by opening the MAP , you can change your altitude to 38' and back to 78'-

aircraft can not be given navaids or fuel boxes, only scenery. -

conversion to AI for use with AICarriers tool is not hard to accomplish

and finally -this is a pilotable model, who's primary design purpose is for multiplayer use to give carrier skippers a lil something to do

hope that answers a few questions ..

Bruce
So the catapults don't work in multiplayer (only animated) and the IFLOLS lights are static?
 
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