Blood_Hawk23
Charter Member
not all will. I have found a few that won't work with MCX.
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The Staff of SOH
So how do I do the bgl? The same way?
Oh that was for Gius.
I haven't been following this but if the object dosn't change color when the texture is edited than the object is colored by material setting.
I also haven't done much with APIs but if they are more or less .sca and can be made into a CFS2 library object than they should be able to be ported into Model Converter X than gMax to they can be rebuild.
Gius,
Please do not send people to my house to shoot me, but would it be easier to convert the .pat to .bmp and the just open up the .api and change the .pat to.bmp ?
Just thinking,
Dave
So how do I do the bgl? The same way?
Oh that was for Gius.
Ok I've got the api open. It doesn't say ":Begin" anywhere.
here is the top of the text...
Area( 5 %1 %2 22 )
IfVarRange( : 346 %12 4 )
PerspectiveCall( :t3485d_pc01 )
Jump( : )
:t3485d_pc01
Perspective
RefPoint( 7 :t3485d_SubEnd %4 %1 %2 v1= %10 )
RotatedCall( :t3485d_b1 0 0 %5 )
:t3485d_SubEnd
Return
:t3485d_b1
ShadowCall( :t3485d_b2 )
:t3485d_b2
VectorJump( :t3485d_West 32767 0 0 0 )
VectorJump( :t3485d_SouthEast 0 0 32767 0 )
:t3485d_NorthEast
Call( :t3485d_module01 ) ;
Return
:t3485d_SouthEast
Call( :t3485d_module01 ) ;
Return
:t3485d_West
VectorJump( :t3485d_SouthWest 0 0 32767 0 )
:t3485d_NorthWest
Call( :t3485d_module01 ) ;
Return
:t3485d_SouthWest
Call( :t3485d_module01 ) ;
Return
;
; Module description:
;
:t3485d_module01
Call ( :structure_t34s )
Return
Any ideas?
OK guys,
I am know totally confused,
Gius Are you making a moving train scenery for CFS2 or making a moving train GSL scenery.
Many years back I had a great track running in my Corsica and Italy scenery for CFS1, But the
original Free Flight Site only could store 10 megs, so The great guys here, before it was the SOH
hosted the larger downloads.......but all was lost in the attack on the site.
Oddly enough my computer crashed at the same time, I was able to put back the major part of
the scenery, but the train was lost forever, unless someone out there still has it.
The reason I ask is because, FS rail was designed to be installed within Airport v210 and not
really a stand alone product.
Time for another beer,
Dave
Sincerely i don't know, i'm a beginner in Scasm, but you can find the :Begin label only in EOD-made apis...
probably i can't be a great help, but can you send me the entire macro?
Allen, Your Awesome. Thank you for the this.
Gius,
Let me review his instructions again and if need be maybe I can contact Burkhard
and see if he may have any input.......??
Otherwise I am very interested in what you are doing and I hope to jump in and help
out. I am working out a small problem with FSFlatten and Cellgrid at the moment,
when I activate cellgrid, my flatten goes away....I have added over 70 LZ's and
multiple landing strips the the Vietnam scenery without problem until now.
Please feel free to contact me direct:
dea14u@aol.com,
Dave
Dave, thanks for the support.
Now i'm trying the flipping and mirroring suggested by Allen... i'll let you know.
To Allen: does your method work also with the enlarged bmps? (i've resized the textures to 1024x1024 and 512x512)
Many thanks and Regards,
Giuseppe