I have finally figured out how to get new API macros into FSSC...at least the API macros themselves. The Textures for those macros is another matter. I have them placed in the main CFS2 texture folder, but FSSC says it can not find the textures. Where do the bloody textures go so that FSSC can find them and include them in the scenery export so that I do not have to copy and paste the texture files into the Texture folder within the scenery package? Trying to keep track of which macros I use and which textures go to each of them will become rather daunting with the number of API macros I plan on adding to the program and using in my scenery.
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