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FSX, A Plane in a Week 'Challenge'...

Bill , i thought you gave up glue sniffing ....<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p></o:p>
<o:p></o:p>
But Seriously any of us who know our way around 3DS/Gmax/FSDS could build a simple plane in a week , but those same people are all busy building <o:p></o:p>
planes already .. it seems a shame to interrupt a top quality [ ---- ] < with a simple low quality [ ---- ] < name >, just to prove what we already know can be done .<o:p></o:p>
<o:p></o:p>
On the other hand it’s a fine idea to see another project like the B26 come to light, that was a labour of love and wasn’t short on the details or "Legs"<o:p></o:p>
as it’s a keeper , i would much rather participate in one classy bird than see a bunch of quickies take wing and not be " keepers " .<o:p></o:p>
<o:p></o:p>
Maybe a discussion about bringing to life an obscure beautiful and non viable payware project can be discussed, even the busy boys we are can spare an hour or two now and then to contribute to the cause and be left with something to be proud of . <o:p></o:p>
I cant see taking another week off after doing so at Christmas, fun though <o:p></o:p>
it may be to compete, i think i would be pissing off a bunch of clients. <o:p></o:p>
 
sounded very exciting! one day i hope to have the pc and software to make a plane.

your idea got me thinking, i wonder if all the developers who frequent the outhouse were to team up on a single project, i wonder what they could accomplish? something pretty awesome i think.
maybe that could be an idea someday, for the donationware bin.
 
I think where the issue is that most people are reading this thread from the perspective of "whats in it for me".

I may be wrong here but I believe the purpose of this competition is to allow the devs to go H2H in a manner of speaking with the reward being kudos & told ya so's.
I believe that in the end the community at large will be graced with an exceptional model or two but not with a plethora of great new aircraft.

Paul, you got a list of helos presently being worked on? I would be interested in seeing it.
 
I love a challenge.. but it takes me a week just to get a set of texture blanks ready for working :wiggle: .. with all the alphas and what-not... I'd be good for bumping the grading curve.. :wavey:
 
Hey Chuck,

Sounds like you, Bill Wommack and myself are in the same boat by way of joining in.

BASys,

Ok, you are making the helo, the rest are making birds. :d (Anything that flies, which if Felix wishes to challenge, then yes, red bricks and large boulders can be included but will require launch mechanisms such as travelliers, or what ever those big slingshot things are called).



The entire inspiration behind this is iPod. At iTunes, there are perhaps 2 thousand little programs you can get for the iPod and iPhone, half are free, half payware. I see the success of the iPhone and iPod to be these cool programs.

I see this in the same way with FS... With FS9, FS8, etc, we were able to crank out some cool planes fairly fast. With FSX, a plethera of various additions were required by devs to introduce into their model making work flow.

With such a 'contest' or race or competition, we can see how making 'basic' planes can be done in quick order.

What this would do is bring back some 'simplicity' into making models. We have become overly complex in making planes, down to modelling dust on the carpet, bolts hidden under the panels, taking a year to make a plane when we could be making fun quick planes quite easily. We have gone from fun to 'work camps' grueling under whips, only to be oppressed by rivet counters.

This is to break down that 'perfection' wall that has been formed, and bring back some fun into the 'plane making' side of FS....

:d


Simple... Quick and simple.


Bill
 
your idea got me thinking, i wonder if all the developers who frequent the outhouse were to team up on a single project, i wonder what they could accomplish? something pretty awesome i think.
maybe that could be an idea someday, for the donationware bin.<!-- / message -->


I've worket with Alrot on a few projects (though, when we put our heads together, it's pretty much a good start on a rock pile)..

It does take the stress off... not so much as it makes it easier.. it's like you can slow down, and not stew about the project getting stagnant..

I'd LOVE to see what a whole team could come up with (if we didn't kill each other)..
 
I'm TOTALLY with Chuck on this.:amen:

While I totally commend the spirit of the challenge, to motivate users to get out the design program and dig in because they have new inspiration, I don't see the point of producing a basic aircraft that no one will use or want to use.

Personally I like the 'perfection wall" and feel more need to take it further

I do like the idea of showing the steps and what it takes for those wanting to take up designing aircraft.

What this would do is bring back some 'simplicity' into making models. We have become overly complex in making planes, down to modelling dust on the carpet, bolts hidden under the panels, taking a year to make a plane when we could be making fun quick planes quite easily. We have gone from fun to 'work camps' grueling under whips, only to be oppressed by rivet counters.

Unless you are doing it for yourself (which should be the main motivation for freeware), then what is the point as this is what users want, not basic aircraft. BUT if you are doing it for yourself, then the "work camp" is your own doing.:typing:
 
I'd LOVE to see what a whole team could come up with (if we didn't kill each other)..

That would actually be a pretty cool idea... get many of the devs who visit here together for a freeware project. Though I kind of doubt it would ever happen, it is fun to think about :cool:
 
I like Bill's idea - this is an INCENTIVE to those of us who want to build models, but lack the discipline. As I see it, it's NOT meant to produce the latest, greatest and grandest of super-detailed models, but a quick test of one's resolve and persistence to create a working model.

THere are many models that "need" flightsim visibility.

Yes, a Chuck Jodry, Lionheart, etc etc can whip out a really good model in one week, but how about the aspiring hobbysist? What can we do in a week? Basically, it also helps us mentally organize ourselves.

Inspector Poly likes it!
 
It sounds interesting, and if I were not already engaged in assorted projects I'd be in...but there's too much on the plate right now :weightlifter:
 
One thing FSX is majorly, seriously, missing, is decent AI aircraft. What about a whole bunch of those, rather than more user aircraft? ;)

Ian P.
 
A great idea, truly. I'm just in the same boat as many - can barely find the time to do what I do, much less add more. Don't let the idea die, though.


Mike
 
One thing FSX is majorly, seriously, missing, is decent AI aircraft. What about a whole bunch of those, rather than more user aircraft? ;)

Ian P.

This AI thing is also a great idea as to quality of aircraft, :ernae: and answers a lot of the concerns expressed. However, the final products would have to drop the VC's.

Meanwhile, since I am restricted to FS9 tools, I can sit on the sidelines and cheer. :applause:
 
One thing FSX is majorly, seriously, missing, is decent AI aircraft. What about a whole bunch of those, rather than more user aircraft? ;)

Ian P.

Now that is a great idea and useful as well. If this becomes the challenge and goes well, then we could always do this again with user aircraft and a longer time limit. Think of it as baby steps, LOL.
 
This AI thing is also a great idea as to quality of aircraft, :ernae: and answers a lot of the concerns expressed. However, the final products would have to drop the VC's.

Meanwhile, since I am restricted to FS9 tools, I can sit on the sidelines and cheer. :applause:
Milt i will supply the tools :wavey:
LOL
i have them all just dont know what to do with them
i still think its great idea
just needs refining
H
 
1 week !!! it takes me that long to work out If I m getting up today or staying in bed :sleep:

How about a 3mth G-max/3dmax vers FSDS comp :) set up a team for each program,also how you going to police the you used spare parts to build that :D
1 week :faint:
Wozza
 
Once there was an advertising studio that had this sign posted by the front desk, "Time, Quality, Price, pick any two" I think such a sign could be applied to this contest.

I think I understand what Bill's goal is in having such a contest, but I still don't understand who the "they" are that he's trying to impress with the statement, "You can build a complete FSX plane in a week."

It used to be said that it was impossible for a human to run a mile in under 4 minutes. Then someone did and shortly after that a bunch of other runners did as well. Now it's so common that no one even notices when it's done these days. But what advantage is it to a runner, knowing that someone else has run the mile in under 4 minutes?

I would have to say that I'm one of those people who says that it's impossible to build a quality FSX plane model in a week. Suppose Bill has his contest and out of 6 entries, one does it. All it does is show that it can be done. I don't see how that will help anyone build models for FSX. It might actually have a negative effect in discouraging people from starting to model because they quickly realize they're not as fast as someone else. Of the hundreds of planes and ships that I've downloaded over the years, never have I considered how long it took to build to be a deciding factor regarding whether or not I should get the model.
 
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