delta_lima
Charter Member 2015
Hello all,
Having begun to embrace the "dark side", I'm hoping someone can turn on the light bulb on some carrier questions. Bear in mind, I'm coming from being heavily involved with RCBCO operations in FS9 - this whole new moving carriers is a whole new deal.
Background:
-Have FSX Accel
-Have AICarriers2 - more or less understand how to work it - placed a few carriers on some tracks ..
-Have the Fernandez Nimitz, Flying Stations Ark Royal, and the Clemenceu all working nicely both on launch and trap
So:
1) David Wilson-Okamura did a great "tracks 1 and 2" pack. Is there a tutorial for how to do that? My use of AICarriers2 is "disposalble" in nature - every flight I have to place a new fleet, point it in the right direction, etc. I know it's just a couple of minutes, but I'd really like to be able to "permanently" have a scenario with a specific carrier, doing a route, during a specific time of day, etc. Just like he's done, only with adaptations using different locations, carriers, and planes.
2) Launch assist. I'd like to use that for some piston engined craft (Corsairs, Hellcats) - is there a way to modulate how much force is generated - again, like was done in RCBCO? Getting launched in a WWII to 200kts is a bit weird ...
3) I'd like to clear the carrier decks of the static planes. That would allow the Clemenceu, for example, to serve as a stand-in for the Bonaventure, the Ark Royal as a substitute for, the same boat before Phantoms and Buccs (say the Suez period). Can this be done? I know in the umpteen combinations of Nimitz Carriers, the Reagan comes with a clear deck - that's the idea.
Thanks!
dl
Having begun to embrace the "dark side", I'm hoping someone can turn on the light bulb on some carrier questions. Bear in mind, I'm coming from being heavily involved with RCBCO operations in FS9 - this whole new moving carriers is a whole new deal.
Background:
-Have FSX Accel
-Have AICarriers2 - more or less understand how to work it - placed a few carriers on some tracks ..
-Have the Fernandez Nimitz, Flying Stations Ark Royal, and the Clemenceu all working nicely both on launch and trap
So:
1) David Wilson-Okamura did a great "tracks 1 and 2" pack. Is there a tutorial for how to do that? My use of AICarriers2 is "disposalble" in nature - every flight I have to place a new fleet, point it in the right direction, etc. I know it's just a couple of minutes, but I'd really like to be able to "permanently" have a scenario with a specific carrier, doing a route, during a specific time of day, etc. Just like he's done, only with adaptations using different locations, carriers, and planes.
2) Launch assist. I'd like to use that for some piston engined craft (Corsairs, Hellcats) - is there a way to modulate how much force is generated - again, like was done in RCBCO? Getting launched in a WWII to 200kts is a bit weird ...
3) I'd like to clear the carrier decks of the static planes. That would allow the Clemenceu, for example, to serve as a stand-in for the Bonaventure, the Ark Royal as a substitute for, the same boat before Phantoms and Buccs (say the Suez period). Can this be done? I know in the umpteen combinations of Nimitz Carriers, the Reagan comes with a clear deck - that's the idea.
Thanks!
dl