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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

FSX anomoly maybe?

Naismith

Charter Member
Today I started a flight in the water near CZST but was interrupted by real life and set the a/c down on the water. I left the sim running thinking I would not be long, but as it happens I returned over 5 hours later. The sim was still running which is always a surprise. I use REX weather and have Dowson's payware FSUIPC. It occured to me that the a/c should have been blown onto the rocks in that time or at the very least moved from where I left it, but no it was exactly where I had left it, it had not even turned in the swell. I wonder has this been discussed before or am I missing something? I understand that the water is not interactive in FSX, but wind should surely act on the aircraft, it certainly does on tarmac whether parked, on Take off and approach. I have the settings to allow gusts etc....
The wind when I snappered it shows zero knots, but had been 10kts when I left it early on.
Comments please.
 
The water is pretty... meh in FSX, it takes a HELLA strong wind to overcome the serious friction in fsx water, which is why stopping float planes is easy. In Accufeel 2.0, its better, you can control the friction and drag a little more, but unfortunately the water isn't 'slippy' enough.

Managed to use the wind to 'sail' a 206 onto the shore with my flaps to dock, but it took 60-70 kts wind to do so... grippy!
 
Welll, contrary to what your eyes see, as far as fsx is concerned the plane consists og nothing more thasn a vertical and horizontal tail section, a single wing section and an engine.. there are no fuselages in fsx, so like firekitten said, it will take a hell of a wind to move it.. Would love it if A2A or someone else could find a way to make interactive water.. that would be very awesome..
 
As I said... accufeel 2.0 makes some advances... hopefully the boys at A2A are going to work on it further... take H [SUB]2[/SUB] 0 to the next level... H [SUB]2[/SUB] 0[SUB]2[/SUB]!
(spot the chemistry blonde joke)
 
Would love it if A2A or someone else could find a way to make interactive water.. that would be very awesome..

I hope I haven't misunderstood, do you mean like this?

Wind at 0 kt

Wind%200kt.jpg


16 kt

Wind%2016kt.jpg


36kt

Wind%2036kt.jpg


All of these turned the aircraft but none moved it until

Wind 95 kt

Wind%2095kt.jpg


I like the way Accufeel does this too

Wind%2050kt%20inside.jpg


Regards,
Nick
 
Dc3's got a damn sight bigger tail, wing, and engines than the little scout... :p Its going to be effected sooner.
 
Dc3's got a damn sight bigger tail, wing, and engines than the little scout... :p Its going to be effected sooner.

It seems the opposite may be the case, it took only 36 kt to send this little aircraft scooting back.

Wind%2036%20kt%20Moth.jpg


I have no idea how floating aircraft behave in the real world but a feather blows more easily in the wind than a stone.
Either way, it seems that floating aircraft don't readily drift in FSX, exactly as you said.

Regards,
Nick.
 
And a sail catches more air...

Interesting though, i must try sailing my 206 again with accufeel 2 on :D
 
I'm wondering why the screen capture shows your elevation as -393 feet? Where is Snapper reading that from and might it be affecting any current action?

Good point I hadn't noticed that, could be because I had not pressed the B and D keys in the 5 hours to reset the whatcahmacallit (sorry not long up brain still asleep).
 
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