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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

FSX Harrier GR7

I am concentrating on the externals at present, then the vC

anyway, here is a FIRST for flightsim, a GR5, which has never been modeled

1305651474_3_FT60551_image2.jpg


1305651474_3_FT60551_image3.jpg
 
goto be nice to have harrier that two seater would be fun to do in multiplayer with passanger in back seat eheh :salute:
 
Will these models have specular maps and bump maps? Will a repaint kit be 'club members only' ?

Very nice modelling btw :)
 
they have bump maps, but I have not applied any spec maps

And yes, as normal rules apply, the paintkit will be CLUB MEMBERS only. They have to have some perks! we give away such detailed models for free, so the paying members need to have something:salute:
 
they have bump maps, but I have not applied any spec maps

And yes, as normal rules apply, the paintkit will be CLUB MEMBERS only. They have to have some perks! we give away such detailed models for free, so the paying members need to have something:salute:

Reason I asked for the spec maps is that I feel the model seems a bit too dull. The old NATO green/Lichen Green and Dark Sea Grey/Camouflage Grey always seemed to have a slight sheen.
For the rest of the reply, ROGER THAT ! :salute:
 
Desaturate the (repainted) texture and save it as a texture. Quick to do and works for me.

Whooahh ! Maybe you also do something about the alpha-channel?

Seriously, there are many ways of doing specs. Most people darken the RGB and add an alpha channel with a dark RGB value (70-70-70) for a matt scheme or a brighter RGB value (200-200-200) for a semi gloss scheme.
Personally I work with a greyscale RGB, completely desaturated. An RGB value on the spec texture of 77-77-77 and an alpha value of 204-204-204 gave my grey schemed A-7s a nice sheen. It does, however, matter a bit how the materials are set in the model. An RGB value of 25-25-25 on the main spec texture and a value of 128-128-128 on the alpha gives you a much matter appearance. Just a thought.
 
AV-8B

I am concentrating on the externals at present, then the vC

anyway, here is a FIRST for flightsim, a GR5, which has never been modeled

1305651474_3_FT60551_image2.jpg


1305651474_3_FT60551_image3.jpg


Stunning.... sure would like to see this morphed to the McDonnell Douglas (now Boeing) AV-8B Harrier II ....hint hint.. :icon_lol:
I still have issues trying to get it to lift straight up, I have the nozzles pointed down and with fuel at 50%. It wants to accelerate
at about 80 knots in a sort of short take off fashion; I can't seem to get it to perform like your videos (liftoff/hover landing.) But it is a challange.
 
Stunning.... sure would like to see this morphed to the McDonnell Douglas (now Boeing) AV-8B Harrier II ....hint hint.. :icon_lol:
I still have issues trying to get it to lift straight up, I have the nozzles pointed down and with fuel at 50%. It wants to accelerate
at about 80 knots in a sort of short take off fashion; I can't seem to get it to perform like your videos (liftoff/hover landing.) But it is a challange.

how can you have issue with THIS one getting it to hover, as this has not been released?
 
how can you have issue with THIS one getting it to hover, as this has not been released?


I was having the "hovering issues" on your older current Released model, not your new one on this
thread. Hope that clears up the confusion.
 
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