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FSX MDL viewer update + a few things I've been working on.

Hi Bjoern,

Yes that's a great help - definitely related to x86/x64. I can do a temporary fix to force it to run 32bit mode only until I can work out a better way of running in 64bit mode.

When compiling you have to set platform target to x86. If it is set to "any cpu", it will try to run as 64 bit on a 64 bit OS, and with some dependencies being 32 bit only, it will crash.
 
:ernae:

Hi MC,

Actually the cool thing with Pauls Tool for 3d-Canvas is, you can take a Poser image that you design - me old ver 7, Throw a 30 frame walk in there, Export it as a BVH, Import it into 3d-Canvas and fuss around with the Bones, trying to fit them in the Skin of the Imported poser image, Use Pauls tool to export it and the animations, and you have a Walking little person in FSX, Except my little dudes skins breaks up during the walk, So Close...Yet....So.....

I have not played with it for awhile, that or anything else lost me entire puter, rebuilding Suxs, Slowly getting back into it, lost all me tricks -

:guinness:
 
After doing a bit more reading I think I can change the application install so it detects the system and will run in native 64bit mode with the correct slimdx version.
Might be a few days though as I'm off to a conference for a day or 2 tomorrow.
 
After doing a bit more reading I think I can change the application install so it detects the system and will run in native 64bit mode with the correct slimdx version.
Might be a few days though as I'm off to a conference for a day or 2 tomorrow.


Yea!!! Thanks in advance!!!

NC
 
After doing a bit more reading I think I can change the application install so it detects the system and will run in native 64bit mode with the correct slimdx version.

First hurdle.

Hurdle number two would be making the tool able to display every model format, say FSX SP2 native, SP1 native, FS9... :jump::icon_lol:
 
Hurdle number two would be making the tool able to display every model format, say FSX SP2 native, SP1 native, FS9... :jump::icon_lol:

All FSX formats can be read but very unlikely to ever support FS9.

Animation, simvars for conditional display and shader support will come next (but not too soon)
 
All FSX formats can be read but very unlikely to ever support FS9.

Animation, simvars for conditional display and shader support will come next (but not too soon)

Well, the most important fix is the x64 one anyways. :d
 
FSX MDL viewer - 64bit

I've been a bit busy with models but if someone would like to give this latest version a try with a 64bit windows OS...

Unfortunately it does require another download to install the correct SlimDX/DirectX dll - see the readme.htm file contained in the ZIP for details.

http://cid-06b528339820717e.skydrive.live.com/self.aspx/Downloads/MDLReaderSetup.zip


Here are couple more pics of my Swallow in flight.... Should be released for FSX before xmas.

6

6
 
Hi Paul

Errors for me too mate

Vista 32 completely upto date OS and libraries

Regards
Rick

Hi Rick

File not found is an interesting one!

Did you download and install the extra SlimDX runtime?

There should be 5 files in the program files\mdlview folder, one .exe, one .config and 3 .dll's

Paul
 
Hi Paul

yes mate downloaded and installed all your linked files.

will look and see whats in the install folder

Regards
Rick
have this mate
files.jpg
 
All worked OK for me on a clean vista 32 system - has anyone else tried this version yet?

Rick - could you try uninstalling mdlview and the slimdx then re-installing?
 
Works, but some repaints on a some add-on planes refuse to show.



(Thomas Ruth's A330-200.)
 
Thanks for the info - good to see it's working in 64bit mode now.

I do find a lot of "FSX" models are not really true FSX.

If anyone does have a true FSX model or textures that won't appear could they please let me know here so I can improve the program.
 
If anyone does have a true FSX model or textures that won't appear could they please let me know here so I can improve the program.

The A330 is native and the texture issue is with native models, as portovers aren't displayed in the first place.
 
This thing is an excellent program. I use this viewer a lot.

Paul, or anyone else.
....Does anyone know..has there been any updates to the lighting angles so the model can be seen in the same light on both sides when rotating?

Very annoying. Would be great to see this updated

(XP/32bit)
 
After a hectic year of work and no simming, I was "re-enthused" at Cosford this weekend.

I'm pretty sure I'll be updating this program at some point in the next few weeks, so all suggestions are welcome.
There are a couple of bugs I would like to iron out too.
 
+1 for Cosford!!

Thank-You-Paul. Hearing that is great news.

After a hectic year of work and no simming, I was "re-enthused" at Cosford this weekend.

I'm pretty sure I'll be updating this program at some point in the next few weeks, so all suggestions are welcome.
There are a couple of bugs I would like to iron out too.


For myself, the lack of lighting on both sides has been the only issue that's bothered me. And the only time that happens is with the darker spectrum paints.
....But now that your open for sug-ges-tions.

OTHER SUGGESTIONS

Settings Options
Rotate model left-by left-mouse-click and right- by right-mouse-click.
Zoom in/out via the mouse wheel.
A nice blue sky/cloud back drop.
 
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