Hey, FSDman. Thats for the rough KIROV beta. What we have here is FAILURE TO READ README FILE.
I have been unable to get a hard deck to compile, and I was looking at a method to add a hard deck to models for which there are no source files, but need a deck. The reason and operating details are in the KIROVS readme file. All they had to do was open, drop in files into boats and cut/paste into AICarriersconfig.
BTY, just great work in the bones of the model, keeping the polys down. He just runs like butter in the sim. I cannot beleive that Hes not payware quality. Very generous of you to release these for the mob. Again, many thanks.
next.
'Could someone please explain me step by step where i must put which file in to have the Minsk, Akula etc working with AIcarriers2?'
I'll just reprint the read me file. It is short, 'cause ...'Some time, mon; 'de time be 'mos precious...'
"straightforward. Model in model folder, textures in texture folder.
sections below in AICarriers
[formation.xx]
title=Soviet_SSN-971_AKULA_II_MH
unit.0=Soviet_SSN-971_AKULA_II_MH,0, 0
[formation.xx]
title=Red Navy_MINSK
unit.0=Soviet_Project_1143_Minsk_Heavy_Aviation_Cruiser,0,0 ..."
Sooooo. I'll type S-L-O-W-L-Y, and L-O-U-D
DOWNLOAD MINSK BETA 2 AND AKULA FROM MARKS LINK.
UNZIP MINSK BETA2. INSIDE IS A FOLDER NAMED TEXTURE, AND A MODEL FILE NAMED 'Minsk_beta2'
DOWNLOAD 'MINSK _AKULA BETA2 SIMCONFIG' FROM PREVIOUS POST IN THIS THREAD. OPEN SAME.
INSIDE ARE 2 FOLDERS. ONE NAMED 'AKULA', AND ONE NAMED 'MINSK', WITH OTHER SPELL SYMBOLS YOU NEED NOT WORRY ABOUT IF YOU WISH.
(eg: Soviet_Project 1143_Minsk_Large_Aviation_Cruiser )
OPEN THE FOLDER NAMED 'Soviet_Project 1143_Minsk_Large_Aviation_Cruiser'
MOVE MODEL FILE NAMED 'Minsk_beta2' INTO FOLDER 'Soviet_Project 1143_Minsk_Large_Aviation_Cruiser',
THEN INTO THE FOLDER NAMED 'MODEL' INSIDE. THE MODEL CONFIG FILE IS ALL READY
SET.
OPEN 'Minsk_beta2' TEXTURE FOLDER, AND MOVE ALL TEXTURE FILES TO THE TEXTURE FOLDER IN SIDE 'Soviet_Project 1143_Minsk_Large_Aviation_Cruiser' .
REPEAT FOR AKULA.
MOVE THE NEWLY MADE SIM OBJECTS TO YOUR BOATS FILE.
OPEN YOUR AI CARRIERS SIM CONFIG FILE. ADD THESE 2 ENTRYS AT THE END OF YOU SIM CONFIG, AND RE NUMBER NEXT IN SEQUENCE.(EG: [FORMATION.1], [FORMATION.2] )
[formation.xx]
title=Soviet_SSN-971_AKULA_II_MH
unit.0=Soviet_SSN-971_AKULA_II_MH,0, 0
[formation.xx]
title=Red Navy_MINSK
unit.0=Soviet_Project_1143_Minsk_Heavy_Aviation_Cruiser,0,0
IF YOU ARE HAVING TROUBLE WITH THE OBJECT APPEARING IN SIM, CHECK FOR AN UN WANTED SPACE OR PUNCTUATION OR CHARACTER IN THE OBJECT NAMES, MODEL CONFIG, SIM CONFIG OR AI CARRIERS CONFIGURATION.
I down loaded all the bits and looked for errors, but everything looks copascetic.
A fair bit of reading is required to use this simulation. That is why readme files are put in. I try to keep readme files very short to avoid taxing the attention spans of the younger generations.
If thats just not your thang, perhaps a nice FPS shoot em up or smartphone based sim or 'FLIGHT' might be more your 'thing'.