Personally I had never expected to see this one in FSX. But sometimes unexpected things happen
A student Aeronautical Engineering without any experience started this project and so far he has been able to answer all challenges which he came across.
All pictures are still work in progress and although the model perhaps looks finished, there is still a lot to do.
The 213 over Vlieland

The fully clickable VC with 3D gauges. The compass is really a work of art.

The fact that the pilot is wearing a steel helmet is authentic.

Cheers,
Huub
A student Aeronautical Engineering without any experience started this project and so far he has been able to answer all challenges which he came across.All pictures are still work in progress and although the model perhaps looks finished, there is still a lot to do.
The 213 over Vlieland

The fully clickable VC with 3D gauges. The compass is really a work of art.

The fact that the pilot is wearing a steel helmet is authentic.

Cheers,
Huub



!
. Until DirectX export from Blender (incl animations) became possible (fall 2013). Arno Gerretsen was so kind to add features to MCX that could parse a visibility tag and mouse rectangle depending on the name of the model part in Blender. Animations could be tagged shortly afterwards.
. It eventually could tag an animation, add attachpoints, create FSX materials and properties and export to .X (and further to .mdl). The link below is the Blender section of FSDeveloper:
this news is like a miracle to me... Never expected this to ever happen.