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FSX Native Howard 500 from Milton

Curious about these on the wings... on the model its angles a bit and on the real aircraft they are straight.
 
Well, this is news to me. I see the Howard 250 Tri-Gear has nose wheel brakes. I have never seen nose wheel brakes on an aircraft.

Hi Milton,

Not unheard of, other types which at one time or other had braked nosewheel include Me262, Boeing 727, and Saab Gripen.

Ttfn

Pete
 
Understand, not considering the original version in my mind. Pretty much had the same problem with the C-47, limited to what I was doing so canned.

Traveling today but will do some testing this evening to try a change.

The issue is by making them straight back, the shape has to change from rectangular to parallelogram so the leading edge aligns with the tapered wing edge. In so doing, we may not have paint coverage, or the paint gets twisted. May not be an issue for generic paint in those locations.

But, if little things like this really frustrate you, you should probably quit any attempt to repaint it.

The models are simply likenesses; you know that by now. They are not exact in any way, shape, or form.
This particular model was done 15 years ago without 3-views, only a generically painted profile and reference pictures.
Yes, I have that same reference picture; just did not catch the angle thing back then, nor did a host of team testers, nor the real world pilot of the aircraft.

Move on Tufun to enjoy some other aircraft that is perfect and stop frustrating my years of imperfect freeware efforts. :wavey:
 
Cruise.........50% pwr 270 kts/true
Fuel flow.......200 gal/hr for flight planning
Jeeeeeezzzzzzz.....!!

Interesting how many things in the world that can evoke "jaw-drop", and for so many different reasons. Here's an example of two of them.....relatively speaking.

Easy to understand how the Howard 500 pilot could interpret a modern business jet as an "obstacle" while descending into pattern.
 
Jeeeeeezzzzzzz.....!!

Interesting how many things in the world that can evoke "jaw-drop", and for so many different reasons. Here's an example of two of them.....relatively speaking.

Easy to understand how the Howard 500 pilot could interpret a modern business jet as an "obstacle" while descending into pattern.

LOL Yes, and @ $1000 per hour for AVgas, one cannot wait to get landed and shut'er down. LOL
 
But, if little things like this really frustrate you, you should probably quit any attempt to repaint it.

The models are simply likenesses; you know that by now. They are not exact in any way, shape, or form.
This particular model was done 15 years ago without 3-views, only a generically painted profile and reference pictures.
Yes, I have that same reference picture; just did not catch the angle thing back then, nor did a host of team testers, nor the real world pilot of the aircraft.

Move on Tufun to enjoy some other aircraft that is perfect and stop frustrating my years of imperfect freeware efforts. :wavey:

That's cool, wasn't looking at that way. I had fun painting them! Didn't want to start a controversy so I'll take your advice.
 
That's cool, wasn't looking at that way. I had fun painting them! Didn't want to start a controversy so I'll take your advice.


That's what it's all about; having fun as your handle suggests. Same with me. When I do these native conversions, I am not rebuilding the project, just making it compatible. So, modeling and mapping changes are rarely done mainly because it usually invalidates paint original works by others.

So, if what the original was like bothers you, the new one will likely still bother you. :)

I have converted the passenger and cargo models of the original models, and the two remapped tail models. Also created a more casual set of pilots models, and the Howard 350. That will be the extent of the conversions and adjustments. All seven models use original panels and textures for compatibility. Sounds are by Nigel.
 
No not bothering me just some suggestions if you were to update the model. Glad you explained the process and fine with that. As it is, it's good enough. :encouragement:

I might add that it's a classic and should be left as is that I understand. It has history.
 
No not bothering me just some suggestions if you were to update the model. Glad you explained the process and fine with that. As it is, it's good enough. :encouragement:

I might add that it's a classic and should be left as is that I understand. It has history.

Thanks for understanding. As much as we would like to improve on some things, it is usually impractical to do it while trying to preserve the invested hours of so many people.
 
Endless enjoyment . .

It's great to find an aircraft in the sim that one can truly enjoy over time. I hope that continues with the new release and with the Howard 350.

Willy and Wellis are working to make them even more pleasing visually.

Also, appreciate the testing efforts of Maj Kong in P3Dv4; so far, things are going well. :jump:
 
Love that paint scheme! Is it going to be included?
I can't paint anything like you Willy! It's actually Ted's (TuFun) hi res paint (N137U) which I "stepped on" i.e., re-colored very simply using dxt/bmp and GIMP. Got the idea from a photo of a Howard 250 taildragger. Also borrowed the rudder texture from someone else. I will need to get TuFun's permission to share it.

I actually find the lines of the Lodestar with Learstar or Howard 250 treatment the most elegant of the bunch. Can't beat the brutish performance of the H500 though!

L18-Howard-250-N315F-Fort-Lauderdale-31.10.81-KKK.jpg
 
Still, it's a very nice scheme.

Things are hoppin' in San Antonio these days!

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I'm redoing this one to take advantage of the new bells and whistles. The Alphas and Bumps still need some tweaking and the Specs need to be done up as well. But it'll get there.
 

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