• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

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  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

FSX Native S2A-CDF Tracker

Milton Shupe

Staff Contributor
Staff member
As a "filler of time" project, I have started the FSX native conversion of this model. Just completed all the exterior work and now heading inside to the VC. Should have it out for beta by the weekend.

I was hoping to get one of these fire fighters out earlier in the Summer but the other projects kept me too busy.
 

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ooooooooOOOOOOOOOOOOoooooooooo....do a T88/T89?....i wanna fly i wanna fly!!! wheeeeeeeeeeeeeeeeeeeeeeeHoooooooooo


loves them tankers......hey ill beta test in P3Dv4.1................K?....huh? HUH??
 
Milton,

Not sure if I ever sent them over to you, but had made some newer textures for the S2A than the ones I first created on the screenshots you posted above. Ill send them over to you for the new package if youd like?



 
This was one of my favorite planes in FS9.. Really glad to see it coming back,, Thanks in advance Milton :)
 
As a "filler of time" project, I have started the FSX native conversion of this model. Just completed all the exterior work and now heading inside to the VC. Should have it out for beta by the weekend.

I was hoping to get one of these fire fighters out earlier in the Summer but the other projects kept me too busy.

YESSSS:applause: ... and maybe a little pimp up on the rear seats of one of my favorit subhunter . . . ?:cheerful:

.... it already has a radar installed!?
 
YESSSS:applause: ... and maybe a little pimp up on the rear seats of one of my favorit subhunter . . . ?:cheerful:

.... it already has a radar installed!?


JC, do not get too excited. This is just one of the 12 released Trackers with 16 different models.

This variant is the S2A CDF fire tanker only. Only 11 more conversions to go after this one, at least 1-2 weeks each, as I get time. :)

Maybe sometime next year.
 
Meanwhile, I got the VC animations and tags converted today.

That pesky xml is driving me bonkers on the effects (wasted 6 hours trying to get them to work) so no retardant drop effects yet.
 
Definitely one of my favorites as this beauty flew out of Redding for years with the CDF.
 
Meanwhile, I got the VC animations and tags converted today.

That pesky xml is driving me bonkers on the effects (wasted 6 hours trying to get them to work) so no retardant drop effects yet.

A lot of folks (myself included) use Firefighter X now. So the drop gage and effect may actually not be used by as many this time around.

Just sayin'...
 
What's the issue?

The switch, the doors, and the events that the effects are attached to. :)

I have to give it another 6 hours to make it a good "college try", then I'll request help.
That's how we learn. LOL

EDIT: Okay, got two out of three working now (switch and doors), just need to get the effects working.
 
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Mjahn showed me my xml error in calling the effects but still no joy so I have yet to sort that out. But, I feel I am close to getting that going.

Meanwhile, Tankerguy's original textures still look good on this old boy and hopefully he can send the texture updates before the weekend, at which time we should have a (pre?)beta available to sort out any remaining issues in FSX/P3D.

EDIT: Okay, got the called effects working. :wiggle:
 

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Was hoping to get this beta out this weekend but was delayed with other project work.

I have 3 more things to complete on this model before packaging up a beta test.

Hopefully will have it out by next weekend.
 

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