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FSX Native Space Shuttle

Thanks Bruce..I noticed it's now on the front page at Flight Sim.com...still would like to see it here for a download......it would be a nice addition to our download library....the cockpit ain't nuthin but pure sweetness...outstanding work :medals: ...Mike

It's here Moe...that's where I got mine from.
 
yes, i'll post it here at SOH.
the VC should look very familar (b737_800).
but i still need to teach myself how to make things clickable/touchable
perhaps with my next release i'll have started to figure that stuff out


Its easy. Let me know if you have a question on it and I can walk you through it.

In FSX, if you use existing code, such as 'lever_landing_gear', you would animate the lever, then open up FSX Tools, and assign the FSX Animation Tag assignment to the part, and note to also include the start and stop points of animation travel, such as point zero to point 100 key locations, then assign the Mouse Rect and locate the label (lever_landing_gear), and you should then have the landing gear lever fully functioning and clickable in the VC. Do that with all controls objects and you should then be good to go. Creating misc code for objects gets pretty easy once you learn how its written.



Bill
 
seems simple enough - i could select the throttle knob , which is actually linked to the animated throttle arm , open the attachtool , check mouserect and assign the lever tag from the pull down and then attach to geometry .
.... or does the attachpoint have to be on the animated part itself ?
i hope it's that simple

thanks for the nudge lionheart!
 
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