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FSX Only Grumman Mallard G-73AT v1.0

Ok, when you download the file from the downloads section and unzip it, you'll find an installer. When you double click that to run it, it will tell you that it is not a self installer and that you need to make a "Temp" folder and install to that. . .then move the contents of that folder into FSX. If it's done that way, there is no reason to have an "exe folder" that doesn't work. . .or an "effects folder" that doesn't exist. Actually I don't even know how you would get those errors really. Don't try to point it to FSX as you would normally, just follow the instructions given when the installer starts. You should have no problems then.

That's exactly what I'm doing but when I open FSX after all this the plane doesn't show up in the hanger.
 
Ok, when you first unzip you get a folder called "maltpx", opening that folder will present you with the installer (maltpx.exe). Run that and as mentioned, install to your "temp" folder (I just make one on my desktop so it doesn't get lost). Once the installer finishes, you'll have a temp folder and inside that will be an "airplanes" folder and an "effects" folder. Inside the airplanes folder is the "MallardTPX" folder. . .that goes into the SimObjects/Airplanes folder. The contents of the effects folder goes into the main FSX effects folder. That's all there is to it.
 
Text in right low corner

Sorry to derail the threat a bit

But I guess one of you took the screenshot,probably Uncle Milton

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How to get that navigation text in lower right screen area

thanks for development help to an experienced FSX/P3DV§ user-even a payware beta tester

Roland
 

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That is correct; that was a Snapper screenshot with the location info On. You can disable that for FS as you wish.

Just do a web search; it is freeware.
 
Another great plane and a generous gift to the community.

Can I ask what is the story behind the Olympic Air paint? It is definitely a what-if, and very appropriate for touring the Greek islands, just wonder about the inspiration that led to it.
 
Another great plane and a generous gift to the community.

Can I ask what is the story behind the Olympic Air paint? It is definitely a what-if, and very appropriate for touring the Greek islands, just wonder about the inspiration that led to it.

Dimus, since Nigel is from Greece, he has a big heart for the livery. But the answer of course must come from him.
 
Has anyone got it to work in P3D v2.5? I always get a CTD when I try to load it.

Just FYI folks, we got @thefrog working in v2.5 for now.

The issue will be corrected in a maintenance release next week along with a few other minor issues.

EDIT: I just want to thank WND, falcon409, and thefrog for their help in testing and WND for discovering a working solution.
 
I have had some flights already on this beauty and can only congratulate the dev team, flies beautiful. I had been entertaining/type-rating myself alternating water and land touch-and-goes on an airfield beside the water.

Today I moved on to some purpose flying and loaded the Turbo Mallard in Quito (≃9000ft) for a hop over the Andes with a river in the Amazonas as our final destination.

As FSX loaded up, I shut down the engines in order to do a full start-up sequence. After re-starting on a 5% mixture, idle gases and props at 100%; both engines went straight to full power, well beyond what the brakes
could hold...:pop4:. Throttle levers on the cockpit moved according to my input, but no reaction on engine instruments.

Starting in the same way at sea level has the right-engine at max power for a while, but the aircraft still doesn´t go over its brakes.

¿Has anyone had any simmilar issue?
 
Ikewe,

Before starting, ensure that the throttles are at 0%, props full forward, and condition lever around 35-45% (ground idle).

The started logic sets the prop blades at flat pitch and holds them there throughout the start procedure.

Once both engines have started and settled, only then should you move the throttle levers.

The blades will stay flat pitch until you move the throttles beyond 5% or so.

If you move the throttles during the start process, then prop pitch will then go back to fine pitch and you will have forward thrust.

I just tested in FS9 and FSXA at 8500', 9300', and 9810' and had no issues.

The key here is to ensure you set the throttles at 0% and do not touch until both engines are started and settled.

Hope this helps.

EDIT: What sim are you running?
 
I read through the various posts of this thread, but didn't see mention of a version 1.1, but found this on Flightsim.com:

<center style="color: rgb(62, 62, 62); -webkit-text-size-adjust: auto;">FSX - FSX Other Aircraft</center><center style="color: rgb(62, 62, 62); -webkit-text-size-adjust: auto;">FSX Grumman Mallard G-73AT v1.1
</center><center style="color: rgb(62, 62, 62); -webkit-text-size-adjust: auto;">[SIZE=-1][ Download | View ][/SIZE]</center>
Name: maltpx.zip
Size: 92,720,437 Date: 07-26-2016 Downloads: 401


[SIZE=-1]
maltpx2.gif

maltpx.gif

fbq1.gif
fcq1.gif
FSX Grumman Mallard G-73AT v1.1. Turboprop package includes custom model, panel and gauges, custom sounds, custom flight model, and four liveries. Includes missing Tripacer gauge. By Milton Shupe, Nigel Richards, Rachael Whiteford, Rui Cristina, William Ellis, Roman Stoviak.
[/SIZE]
 
I read through the various posts of this thread, but didn't see mention of a version 1.1, but found this on Flightsim.com:]

[SIZE=-1]
[/SIZE]
NC, I usually wait 3-5 days before posting to other sites. Any changes from the original release here at SOH are included.
The 1.1 version added a missing gauge and deleted an unused gauge.

This and other changes will be included in the maintenance release next week.
 
I read through the various posts of this thread, but didn't see mention of a version 1.1, but found this on Flightsim.com:]

[SIZE=-1]
[/SIZE]
NC, I usually wait 3-5 days before posting to other sites. Any changes from the original release here at SOH are included.
The 1.1 version added a missing gauge and deleted an unused gauge.

This and other changes will be included in the maintenance release next week.

Thank you for the clarification, Milton, and your beautiful creation! Sorry for causing any confusion! NC
 
Milton and team. A very nice model and just when I was going to spend some time in the C-47 along comes another long sought after amphibian. No complaints in fact it seems you have finally overcome the turboprop ground behaviour issue and I only had to go to beta once on taxy out of Darwin this afternoon for a test jaunt and I really loved the Paspally colours as I used to see that aeroplane everyday when I was flying for a living in the NT some time ago.
 
Milton and team. A very nice model and just when I was going to spend some time in the C-47 along comes another long sought after amphibian. No complaints in fact it seems you have finally overcome the turboprop ground behaviour issue and I only had to go to beta once on taxy out of Darwin this afternoon for a test jaunt and I really loved the Paspally colours as I used to see that aeroplane everyday when I was flying for a living in the NT some time ago.

BendyFlyer, on behalf of the team, thank you very much. That means a lot coming from a real world pilot. :)
 
TP_Mallard_Paintkit

Uploaded to SOH Warbirds / Downloads section - available shortly:

attachment.php


Fully layered Photoshop paint kit.


The paintkit is in fully layered PSD format and comprises the three main files used for exterior texture variants. Please note: "eng0tp_t.Paintkit-1.1" should be used for both engines as they are exactly the same.
This is NOT a rivet-counter's paint kit - if you wish to add additional detail, we'd love to see your creations.
As my approach to dark and light surfaces differs, please use the relevantly labelled layer folders in the paint kit designated 'LIGHT' or 'DARK'accordingly. You will find the basic elements included for 'U.S. NAVY' and 'Globe' texture variants in addition to 'Paspaley Pearls' and 'Olympic Air'from the TP Grumman Mallard release packs.

I have included all 'paths' used in the original construction of the release textures - hopefully, you will find them useful.
The basic 'Alpha' layer is a general purpose compromise - feel free to experiment with the values according to your desired results.

Have fun - ENJOY!
Nigel Richards, 2016​
 

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