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FSX S2F3 Stoof update

Ok, last round on the S2F3 and here some things:

1.) Seat adjusters. How far do I have to lower them Uncle Milton?

2.) Bloom/specular effects on engine. Tried everything to remove them, but it still shows up. If I can find another solution later down the road, then I will update the MDLs as a future update.

3.) Tried retiming the door animation sequences, but it still does the same thing when opening them. I could reassign all door tags I am using, what do you think guys?

Other then that, I think she is ready for one more round of testing and then release to the masses:icon29:

As a side note, the E1B Tracer will be the next model for conversion, but that one will take a while because of my involvement with Milviz and their Bell 407 which I am coding, on top of my other free projects including our own freeware Bell 222, Mario Noriega's Nardi FN333 which I have FSX native and his Piaggio P149 which will get the same treatment later in the future as well:applause:

Oh so many projects with so little time:icon_lol:

Sounds great!

1) Actually they are seat belt holds so just align them under the seat belts on the sides.

2) The engine texture is on a sheet with other items. Try Copying the material, then remove the "specular" effect (is that bloom in FSX?).

3) Trivial ... go for it. :)

Thanks :)
 
Oooooh you're going to convert the P-149 ? That sounds so good to me, because this particular model has always been a FPS nightmare on all of my computers, even the most powerfull one. At that time, I tried to remove all the gauges and evertyhing else, and the FPS hit would never be solved...

Anyways, back to the S2F3, concerning your problems with the shine etc... could it be a "buffer" problem, where FSX doesn't really reload the new textures but keeps using the old ones from memory ? It happened to me a couple of times...
 
This beta looks great!

I have checked everything I know to check and see only one issue.

The nose wheels seem to be duplicated, or both sets animate partly when turning.

Sit on runway and move the aircraft forward slowly. You see half the wheel turn, then the other half. Appears to be two sets of wheels and tires and and only half can be seen to rotate at a time.

Other than that, everything looks great :) :applause:
 
1) I'm still going on about the rudder trim,

S2F (S-2) was as short-coupled as carrier airplanes get, so in order to size the rudder both for the single engine takeoff and wave-off condition and—relatively speaking—high-speed flight, it had a two-piece rudder. Up and away, the forward portion of the rudder was just used for directional trim and only the aft portion of the rudder moved with the rudder pedals. For takeoffs and landings, the forward and aft portions of the rudder could be selected to move as a unit, doubling the width of the rudder and reducing the S2F's minimum control speed to one suitable for carrier launches and wave-offs. Also have a look here for a good explanation of the operation
http://aviationtrivia.blogspot.co.uk/2010/03/need-to-fit-aboard-smaller-elevators-on.html

View attachment 69654


2) the inner face of the slat seems to be missing

3) there is a gap in the seat frame

Bruce
 
Ok, we are working the issues bought up. Since I animated the inner rudder as a rudder and since that's how it was named when I got the source from Milton, would it be ok to leave as a rudder or add an animated box as a trimtab and link the rudder to that?
 
Ok, we are working the issues bought up. Since I animated the inner rudder as a rudder and since that's how it was named when I got the source from Milton, would it be ok to leave as a rudder or add an animated box as a trimtab and link the rudder to that?

I had them animated incorrectly because frankly in all my research and reading, I have never seen this explanation or ever heard of this.

You could simply name the forward rudder as the trimtab, the rearmost rudder is already named rudder, and Bruce does not mention the trimtab on the rearmost rudder which is clearly shown in most pictures.

You second idea may be the easiest but not sure how that might work.
 
Ah ok, so what I will do is link the inner rudder to the already animated trimtab to avoid reanimating and retagging of parts. The seat gaps are being worked on as we speak, I will check the wheels to make sure everything is well and tagged properly. It should be 1 set for the still wheel and 1 set for the blurred wheel, again will double check. Will check to see if the inner face for the slats is there, I can easily create one if not present.
 
I had them animated incorrectly because frankly in all my research and reading, I have never seen this explanation or ever heard of this.

You could simply name the forward rudder as the trimtab, the rearmost rudder is already named rudder, and Bruce does not mention the trimtab on the rearmost rudder which is clearly shown in most pictures.

You second idea may be the easiest but not sure how that might work.

Beg to differ http://www.sim-outhouse.com/sohforu...3-Stoof-update&p=729844&viewfull=1#post729844

What you might find are to ones on the rear of the "rudder" section are trim tabs that are set/positioned by the maintainers during control surface rigging (only a guess).


Bruce

(its been a long day/week and its only Tuesday)
 
Beg to differ http://www.sim-outhouse.com/sohforu...3-Stoof-update&p=729844&viewfull=1#post729844

What you might find are to ones on the rear of the "rudder" section are trim tabs that are set/positioned by the maintainers during control surface rigging (only a guess).


Bruce

(its been a long day/week and its only Tuesday)

My point was that you did not mention how that rear trimtab was deployed in your other explanation. If the forward component is the trim component, then that left the question of the trimtab on the rear component as to its role and operation. In the link you offer, you were pointing to trimtabs, not to the rudder operation.

You sound like you have experience with these aircraft, I do not, never saw one, and I am not an expert on these things. I just model from data I can pull together. I do lots of research, do a lot of reading, acquire Pilot Manuals, and do extensive testing. I have not seen the explanation you offered. I have no problem with that; it was just new data for me. This aircraft was modeled last year and euroastar is converting it to FSX native using what I incorrectly modeled. No one to my recollection pointed this out in the original beta phases or in the months since it and the other 6 like aircraft were released. Good info to have ... and maybe euroastar can get it working as you describe.
 
My point was that you did not mention how that rear trimtab was deployed in your other explanation. If the forward component is the trim component, then that left the question of the trimtab on the rear component as to its role and operation. In the link you offer, you were pointing to trimtabs, not to the rudder operation.

You sound like you have experience with these aircraft, I do not, never saw one, and I am not an expert on these things. I just model from data I can pull together. I do lots of research, do a lot of reading, acquire Pilot Manuals, and do extensive testing. I have not seen the explanation you offered. I have no problem with that; it was just new data for me. This aircraft was modeled last year and euroastar is converting it to FSX native using what I incorrectly modeled. No one to my recollection pointed this out in the original beta phases or in the months since it and the other 6 like aircraft were released. Good info to have ... and maybe euroastar can get it working as you describe.

Sorry If I offended, as stated Its been a long week, missus in hospital (again) and 2 young kids off school for 6 weeks summer holidays and still only on the first.

I do not have first hand experience with these aircraft being a maintainer in the RN, but in the past we cross polled between the carriers in the good old days and had a good old nosey at each others aircraft.

Bruce
 
Dumb question ... (just got back from holiday ... maybe a bit too much sun on the brain)

Is the F3 the first FSX native model of the family? As in, the Trader that I installed a few months back - that was a port-over, correct?

Thanks,
 
The S2F-3 is the first in the series to be converted to native FSX.

The E-1B is next on the list per euroastar's earlier post.
 
The S2F-3 is the first in the series to be converted to native FSX.

The E-1B is next on the list per euroastar's earlier post.

Great - thanks!

I thoroughly enjoyed the the ported versions - though on my wimpy system, they were a bit tough on fps. Not a complaint - I expect that in certain portover situations. The quality of the modelling, and attention to details was fantastic, so a native set will be just delightful.

Thanks for all the hard work.

DL
 
The rudder trim on S-2's is set by a jack screw in the SERA actuator, it trims the whole rudder assembly a few deg . You really don't even notice it the same way you see a tab type move. Other than that, S-2's have no other fixed tabs on the rudder. The flight rudder is the rearmost segment. The forward rudder is locked in trail with the fin untill the single engine rudder assist hydraulic boost is turned on, wouldn't even worry about moddeling it.
Sounding great, looking forward to it!
 
Here's what I found;

1) Sky shows through the weapons bay. It looks like some of it may have to do with the sides of the nose gear bay. See the first two photo's below.

2) There needs to be a note in the read me to check the documentation for VC night lighting, as I found out the hard way. ;)

3) Is there an internal switch for the Nav Lights? If so, I've not been able to find it and use the kb shortcut to get turn them on and off.

4) If you want to know how awesome the sounds are for this plane, go find a good airport to fly over at 2000 ft agl (I used Orbx KORS) and go to tower view, after turning on the AP, as it approaches the airfield and listen to it fly by. Listening to it fade into the distance and hearing the chirping birds at the airfield was very cool. Well done Nigel! (The sounds!)

5) The extra pics are just to make sure it looks as good on the forums as it does in the sim. ;)

S2-5b.jpg


S2-6b.jpg


S2-7.jpg


S2-9.jpg
 
The last changes to the S2F3 are complete minus the inner slats, since we have been working on what was given to by Milton. We could go further with this model improving and adding more detail, but our time is short and I have to get ready to start coding the instrument panel for the Bell 407 by Milviz and that is going to require most of my time and effort since it is my first commercial add on project I've worked on. Here is the deal, for anyone wishing to improve upon the work I've done to the S2F3 and future G7 series aircraft, I would be happy to provide the FSX source and materials I have. We have to draw a line somewhere, but I need to move on to other projects, mostly with Milviz and future G7 series aircraft, on top of our own work, but don't let that distract from enjoying this fine aircraft in FSX. RC2 will be out soon.
 
The last changes to the S2F3 are complete minus the inner slats, since we have been working on what was given to by Milton. We could go further with this model improving and adding more detail, but our time is short and I have to get ready to start coding the instrument panel for the Bell 407 by Milviz and that is going to require most of my time and effort since it is my first commercial add on project I've worked on. Here is the deal, for anyone wishing to improve upon the work I've done to the S2F3 and future G7 series aircraft, I would be happy to provide the FSX source and materials I have. We have to draw a line somewhere, but I need to move on to other projects, mostly with Milviz and future G7 series aircraft, on top of our own work, but don't let that distract from enjoying this fine aircraft in FSX. RC2 will be out soon.

looking forward to flying it in FSX - thank you for your efforts, this has been an interesting thread to be sure - just the kind of stuff I come into this forum for -
 
The last changes to the S2F3 are complete minus the inner slats, since we have been working on what was given to by Milton. We could go further with this model improving and adding more detail, but our time is short and I have to get ready to start coding the instrument panel for the Bell 407 by Milviz and that is going to require most of my time and effort since it is my first commercial add on project I've worked on. Here is the deal, for anyone wishing to improve upon the work I've done to the S2F3 and future G7 series aircraft, I would be happy to provide the FSX source and materials I have. We have to draw a line somewhere, but I need to move on to other projects, mostly with Milviz and future G7 series aircraft, on top of our own work, but don't let that distract from enjoying this fine aircraft in FSX. RC2 will be out soon.

You guys have done an excellent job with this conversion to native FSX. I salute you for going above the call of duty on this one. My heartfelt thanks for all of your efforts to-date.
 
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