rdaniell
SOH-CM-2013
Ok. Let me try again. In your FSX Addon Scenery Main Folder, you need to have a Folder called: Static Objects Library. It has two sub-folders: scenery and texture. Put kb_static_aircraft_FSX. bgl in the scenery folder. Put all the dds textures in the texture folder.
I believe you already have kb_static_aircraft_FSX.bgl in your ADEX bgl folder. That's all you need in ADEX as I don't think any thumbs came with it.
Now open ADEX then an airport you're working on and select one of the airplanes. Add it to your scenery, save, compile and open FSX. The airplane should now show up at the airport.
Of course, you first need to have that airport already added to FSX. I always make a Main folder (Farm for example) then I have a scenery and texture sub-folder.
When you compile in ADEX, it will ask where you want the compiled file saved. Tell it to save it in Farm/scenery (again, my example) and that's where it will save it.
Once you get the hang of using ADEX, you will really enjoy using it.
Hope this helps.
Romeo-Delta
I believe you already have kb_static_aircraft_FSX.bgl in your ADEX bgl folder. That's all you need in ADEX as I don't think any thumbs came with it.
Now open ADEX then an airport you're working on and select one of the airplanes. Add it to your scenery, save, compile and open FSX. The airplane should now show up at the airport.
Of course, you first need to have that airport already added to FSX. I always make a Main folder (Farm for example) then I have a scenery and texture sub-folder.
When you compile in ADEX, it will ask where you want the compiled file saved. Tell it to save it in Farm/scenery (again, my example) and that's where it will save it.
Once you get the hang of using ADEX, you will really enjoy using it.
Hope this helps.
Romeo-Delta