FSX: The 1940 Fokker T.5 bomber released

Great to see how you have used your FS artistic skills to bring the story of these men alive!

We need this sort of history telling to try to keep the memory of these people alive and to not forget the hard won lessens our countries got in 1940. Sadly it looks like most of the politicians here in Europe have done exactly that..
 
Meanwhile continuing work on the T.5. The panel:


t5_panel_01.PNG




t5_panel_02.PNG


Try this: [url]https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/t5_mainpanel_tr001.html[/URL]

It's the Blend4Web webplayer, that allows you to export a Blender file directly to a .html which others can view. Gives a nice impression IMHO.


Regards!
 
Thanks! Indeed I've a long way to go...

Anyway, some progress on the panelwork. I added the elektrical panel today and did an export to the sim. Looks pretty satisfactory.

From the pilot's viewpoint (yes, he was sitting on the left while his panel was on the right...)
VC_01.png



The electrical panel, with the Ragonot fuseholders (does anyone have information on these fuseholders?)
VC_02.png



And the VC from the viewpoint of the second pilot in his rest position. The bombardier/commander's workplace could be accessing by walking below the panel. Bomp!
VC_03.png



Regards!
 
Schitterende creatie !!

Hi Daan,

Read this topic 2 days ago. What a fantastic model. You are a true wizard
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And a great movie in the end !
My hat off to you Sir.

Groeten,
Jaap. (Spraycan)
 
Thank you thank you ;)

Did a render yesterday of both panels. Only thing left are some fasteners and labels, maybe I need top optimize the panel in terms of modelling. Unsure whether I'll do the needles now or later...
Anyway, I hope to achieve an AO bake on my textures with this quality. I should keep the texture not too dark, I think, in order to achieve that...

VC-render.png
 
Back again, with some work on the left side console of the pilot. Here are located: the main engine controls, as wel as rudder controls.

left_01.png

As seen from the observer/commander's position:
left_02.png
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Thanks Cees! I'm beginning to like this project more and more.

Made the control column today.

Neutral:
yoke_01.png


Diving and rolling to the left:
yoke_02.png


Climbing and rolling to the right:
yoke_03.png
 
I improved the yoke according to references that were sent me.

The new yoke:
yoke_05.png



The animated sleeve:
yoke_04.png



This is one single object and is animated by a skinned mesh animation. Everything works fine fortunately.
 
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