Dutcheeseblend
Blenderer
Hi guys,
First of all, thanks for the enthusiasm, it's a real delight for me to see this!
One question: has anyone had problems with the radios? I've received messages from a user, who has problems with the radio. The symptoms are a bit strange, and I've never had problems, but maybe I overlooked something.
Mike, thanks! Yes, she's quite jumpy in take-off indeed. The run is in accordance to the original numbers, and the initial climb speed isn't that large. Anyway it keeps surprising me, too.
I'll see what I can fix. The main drawback is, that the starting animation is custom coded and completely passes the default starting.
First of all, thanks for the enthusiasm, it's a real delight for me to see this!
One question: has anyone had problems with the radios? I've received messages from a user, who has problems with the radio. The symptoms are a bit strange, and I've never had problems, but maybe I overlooked something.
Greetings-
Downloaded her, installed her, took her for a quick spin(it does jump right off the runway, doesn't it?)... All I can say is WOW... what an achievement!
This work should be set up in an appropriate museum on a huge monitor where people can see a piece of history re-created in such beautiful detail.
Way to go, Daan! - Mike Z.
Mike, thanks! Yes, she's quite jumpy in take-off indeed. The run is in accordance to the original numbers, and the initial climb speed isn't that large. Anyway it keeps surprising me, too.
I do believe this can be fixed under the [propeller] section of the acft.cfg file by inserting "rotation = 1, 1" (or -1, -1 as the case may be). Leave the quotes out.
I'll see what I can fix. The main drawback is, that the starting animation is custom coded and completely passes the default starting.