FSX: The 1940 Fokker T.5 bomber released

Thanks for the input guys! I think the G.1 is a good starting point. What I don't understand though, the main gear strut of the G.1 has a circular cross-section, but the strut of the T.5 has a square cross-section. Not very logical, IMHO.
 
Thanks Cees!

Well, the reason for being able of putting a lot of time in this aircraft, is that I'm on practical internship now. So evening means freetime, weekend means freetime. No study for a while! And guess where I have that internship..:D
 
Cees, I'm at the Slobbengors place, next to Veerdam. Anyway: made some wheelbayprogress tonight. I added some ribs and the two main wing spars, played with the forged brackets so everything looks a bit better now. Some hoses might follow in the future to complete it.

Difficult to find a good camera position, but I hope it's clear for you.

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Twin engine aircraft have always been my favorite planes, I see this is going to be one of them. Dutcheeseblend you are a modeling machine, vary nice work!!!!
 
Thanks Marvin!

One motivation for this project was the amount of systems in this aircraft. The T.5 is a real step forward, there's hydraulics, there's electronics, there's a bombardment system, there are various stations inside the airplane with each its own panel.
Enough fun for me, I expect :D
 
This thing is going to be fantastic!! I can't wait to fly it along with the Koolhoven and the D.XXI! :very_drunk:

Marc
 
Oh man, that looks so very nice! So sweet!

The tailwheel is modelled today. It is rather delicate in my opinion. There's the fixed strut, with a hydraulic cylinder inside. The lower part can rotate around the 'vertical' axis, but not move. The fork can rotate around the lateral axis and is damped with a small axle that goes through both strut parts. In the last image, I tried to replicate this, I hope it is clear for you.


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It sure is a difficult thing as it can rotate and the hatches can be opened to stick out the machine gun. Perhaps an ingenious design, but I think even for the rear gunners it must have been a "difficult thing" to operate it.................

Cheers,
Huub
 
Thanks! It's difficult for me because of the unusual rotation axes. I experienced the same problem with the D.21 cockpit doors, but there's a good workaround for this.

There you go. I made the doors in the tailturret tonight. I'm satisfied about this, but the local rotations will give me problems some day.

Doors closed. The tailgun should stick out of these doors.

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Doors open:

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Hi Daan, I think for the movie it will be nice to model the doors in open position with the gun pointing out. But personally I don't think you should put too much effort in modelling the animations of the turret. Its a nice gadget, but not really more than that. When you are able to find sufficient information to model the VC(s) I think the majority will be interested to fly the model and not to play with its turret.

But I think you have caught the shape of the turret very nicely!

Just my personal opinion,
Huub
 
Huub, thanks! Indeed I try to focus on things that are needed for the movie. For the animation: I like to create an exit_x animation with opening doors and extending gun. In the tailturret VC, I think about creating a simple dragging gauge or draggable ring to rotate the entire cone. This won't be very difficult because I can use parenting.

But, that's something for 2016 :D :D
 
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