FSX Tweaks How-To's Config Rewrites

David,

There are quite a "few" documents showing "all" the adjustments possible for FSX.cfg around on the various Flight Sim sites. They were very popular for FSX-RTM and somewhat popular during the FSX-SP1 time frames. For FSX-SP2, most of those documents were “replaced” by all the sliders and check boxes now so there is really not a lot left to play with, and they are covered in this thread. Also the better hardware today negates the need to reduce others.

There are some start-up load tweaks and other stuff left that have no bearing on flying performance like customizing your Shift-Z experience and disabling red text notifications like Stall … What is left are mostly personal preferences as Harleyman described.

There are still some that you can mess with. UTX has a configuration tool to change some of these that it is concerned with.

Mostly the ones I mess with now are to extend the range of sliders beyond “Allowable”. You could say “Performance Tweak”, but really are Eye-Candy enhancements at the expense of FPS.

Two that come to mind are:

Texture_Max_Load= which is important to Real Environment Extreme (REX) due to some of the new high resolution cloud textures provided. The manual covers this.

LODRadius= provides Level Of Detail further out towards the horizon, especially for mesh terrain. #.500000 are the only valid values, i.e. 5.499999 is really 4.500000 (max slider), thus 5.5, 6.5 …

The hassle with these two are they revert back to the maximum slider value every time you move any slider and you have to manually change them back and then restart FSX for the effect. Also be cautious as some addons modify your FSX.cfg, always have a back-up to revert to.

Sorry not to be more comprehensive, maybe some day. For me to have internet access and free time concurrently seems like the planets must be in alignment.

Wally-Bob :USA-flag:
 
Thanks for that Wally-Bob...

Good to see that from time to time you can drop in for a few...


I like to run my LOD at 7.5...But as you say you have to leave the sliders alone after that or else you get to reset the config again...I keep a shortcut to my config on the desktop for that reason...
 
Thanks for explaining the tweaks Wally-Bob. I got some bad info online, imagine that. Takes a ton of reading to try to get the whole picture, but your post made things very clear.
 
Thanks Major_Spittle,

I seem to understand Computer-Geek language (or maybe, I think?) but not being fully bi-lingual, I only speak layman or Redneck as you put it. One has to be careful, bad info online perhaps, however there is alot of old advice for FSX-RTM still out there that does not apply anymore. (FSX-Release To Market, i.e. before SP-1 & 2)

Now another tweak comes to mind, Max Frame Rate=

The frame rate tweak I use is one that NickN described. I didn’t believe him at first and I always evaluate things. It works for me. Max Frame Rate= unlimited in FSX and used in conjunction with your video card’s driver software Vsync=enabled or Vertical Sync=on. The words here vary by manufacturer. This combo will yield higher FPS in dense scenery than a FSX limited value. The idea is to have your hardware limit the sim frame rate as determined by your monitor’s refresh rate. The effect is not the same as setting Max Frame Rate= to your monitor’s refresh rate. (Because – read on …)

And yes, the Max Frame Rate= (A.K.A. Target Frame Rate) does interact with the Texture_Bandwidth_Mult= as The Major has quoted in detail earlier in this thread.

Many people tend to fixate on the FPS display meter (Shift-Z) to measure performance. That meter has a relatively slow update rate and I’m not convinced it is entirely accurate. As Texnetcop said many moons ago - Look for smooth flight without blurries and don’t worry what the meter says. Most people can’t see faster than 30 FPS anyway. (30 FPS is TV speed in the USA.)

So the bottom line with any tweak - If FSX seems smoother and looks better, it is. Forget about that Shift-Z FPS meter !!!

Wally-Bob :USA-flag:
 
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