One the items which is so frequently overlooked in the effects of weather are diversity of flight models produced by add-on developers. The damping coefficients in aircraft range from reasonable to absurdly high (as in orders of magnitude too high), but virtually never too low. Consequently, the 'average' requisite external force to induce deviations in the flight path (both translational and rotational) which are considered normal to the pilot are unrealistically high.
In slightly more technical terms, a first order (time derivative) of the displacement is the root problem and it's present in the average flight model (not the unchangeable structure of FSX). However, the practical or 'pilot's' measure of this error is the displacement itself. Weather programs (or the two payware titles I've tested) do not change the flight models (aka the homogeneous response), rather they adjust the driving force which is input into the system and attempt to fix the dynamic response.
Diego, on your comment about the MilViz F-86. Having worked side by side with Bernt many times (we swap between tester and developer on each others projects), I know we have similar modeling styles in which we both strive to use plausible coefficient values. The detriment to this method is that add-on weather packages, using the above method of increasing driving forces, create a huge response....which is exactly what you'd expect when all the math is considered.
The short story, for any of you still following this banter; The problem with turbulence lies much more in the average flight model and less so in the default weather engine. Weather programs simply apply an average change which in no way should be considered appropriately applied to all flight models. For those of you into photography, think of it like exposure compensation. Auto exposure systems are programmed to set the average light intensity to be neutral grey over a specific area, but that doesn't mean that gray on film is grey in reality.