Full MR Marianas pack uploaded to SOH!

West Field, Tinian underway...

Moving ahead a bit. Here are a couple screenies showing West Field, Tinian under construction in FSSC.

Lots of little round hard stands. Many, many little round hard stands...:isadizzy:

View attachment 20436View attachment 20437

Only have the ones between the two bomber runways left to go. The fighter strip at bottom only rates standard square hard stands and misc. aprons- so its done. :)
MR
 
Preposterously huge airfield!

Well, finally got the "main" portion of West Field, Tinian drawn in. As you can see Japanese Airfield N0.2 still sits off to the bottom left. We actually kept up that airfield as an emergency only landing strip.
View attachment 20446
I will place a useable runway at ol' No.2, do the Sunharon Harbor at lower right and that will be it for Tinian.

Cheers,
MR
 
Hehe. Yes, thats right.

BTW if you go to the "LINKS" page of my website you'll find a link to EZLandclass. Its under the "Simming Enhancements and Tweaks" heading-> Dirks Software.
MR
 
Well that's good news...knowing that takes care of more than half of the battle. :salute:
Previously I thought something was wrong on my, end attempting it in G2K.

Thanks for that nugget. :ernae:
I've been messing around in EZ but it never dawned on me to use it this way. :blind:
 
I wish......

God, I really do, that I had the smarts you guys have. I sit back in awe at what you accomplish, Maskrider, and I salute you!:salute:

Cheers!
 
Well that's good news...knowing that takes care of more than half of the battle. :salute:
Previously I thought something was wrong on my, end attempting it in G2K.

Thanks for that nugget. :ernae:
I've been messing around in EZ but it never dawned on me to use it this way. :blind:

My routine is pretty much as follows.

1. Create a very minimal RAW file using G2Kv4.
2. Be sure that FSConnect.dll is present in your CFS2/MODULES folder.
3. Open up cfs2 and using slew mode place your plane somewhere close to where you want to massage the LC/WC.
4. Fire up EZLC
5. Choose "Start a new project" from the EZLC menu.
6. Give the project a name
7. ID the path to your project folder where G2Kv4 has regurgitated its RAW files.
8. Click the "Get from MSFS" button (the one in the "Start New Project" properties dialogue box) to enter the location coordinates into the "initial geographic point" lat/lon boxes.
9. Choose Landclass or Waterclass and click "OK"
10. Choose "Import Data" from the EZLC menu and browse to your project folder containing the G2Kv4 RAW files and highlight the RAW file.
11. Thats it- your are ready to roll. The rest of the EZLC menu options are pretty self explanatory.
12. Slew around and use the "Capture MSFS" button in the Excel menu bar, to pinpoint your AC's current CFS2 position in the EZLC LOD grid.
 
.....PS: BTW I think doing a Japanese Marianas Airfield project would be a very worthwhile project. None of the Japanese airfields in the Marianas was very complicated or elaborate. Everything is there ready to be painted on and I can supply enough visuals and diagrams to get the job done in a respectable fashion. I was wondering if some fellow scenery maker would be interested in tackling such a project?

Hi MR!

Simply wonderful scenery, best o' the best as usual!

I'm no repainter nor scenerist, but if what you intend means placing GSL objects and building the airport infrastructure on runways that are already there, I can volunteer.

If I were to paint anything, I would only manage disasters! :rolleyes::rolleyes:

Cheers!
KH :ernae:
 
My routine is pretty much as follows.

1. Create a very minimal RAW file using G2Kv4.
2. Be sure that FSConnect.dll is present in your CFS2/MODULES folder.
3. Open up cfs2 and using slew mode place your plane somewhere close to where you want to massage the LC/WC.
4. Fire up EZLC
5. Choose "Start a new project" from the EZLC menu.
6. Give the project a name
7. ID the path to your project folder where G2Kv4 has regurgitated its RAW files.
8. Click the "Get from MSFS" button (the one in the "Start New Project" properties dialogue box) to enter the location coordinates into the "initial geographic point" lat/lon boxes.
9. Choose Landclass or Waterclass and click "OK"
10. Choose "Import Data" from the EZLC menu and browse to your project folder containing the G2Kv4 RAW files and highlight the RAW file.
11. Thats it- your are ready to roll. The rest of the EZLC menu options are pretty self explanatory.
12. Slew around and use the "Capture MSFS" button in the Excel menu bar, to pinpoint your AC's current CFS2 position in the EZLC LOD grid.
Thanks MR. I appreciate the explanation on this. Now I'm off to Samoa Harbour.
:ernae:
 
Hello Maskrider!

I finally got around to try your Marainas scenery. And ran into a problem.
I installed the B4 package according to the instructions, but I still seem to have shorelines from the stock scenery. Also the watermasks don´t look right. The screeny was taken on Guam, but it is the same everywhere...

Any idea what I missed?
 
Hi Skylane,

My apologies for taking so long to respond.

There seem to be a couple of things going on in your screenshot. One of them is a problem at my end. I left out one of the excludes for the scenery. Totally spaced it out as far as I can tell. Find it attached below. Place the unzipped file into your CFS2/scenery folder.

The other is that you have some stray mesh floating around. Back in the B3 release thread you will find a post by KH where he is having the same problem with what I suspect is the very same mesh. He finds it and identifies it. Here is that link.

I can't believe that I didn't included this exclude in the B4 pack. It is in the earlier B1 and B2a packs. I left it out of the B3 pack and the B4 pack. Everyone who had been installing things as the project has progressed would already have the file installed and so would not notice anything when it turned up missing in the B3 and B4 packs.

Good catch. Thanks very much!
MR
 
Not a stupid question at all. If I were on the receiving end of this scenery I would be very confused and put off by it at times! ;)

There was actually a mr_marianas_b-1. b-1 was the original release of Guam and Rota. Then came mr_marianas_b-2 which very quickly became mr_marianas_b-2a. b-2 thru b-2a included various small tweaks to b-1 and added North Field Tinian to the mix. mr_marianas_b-3 included everything in b-2a and filled in all of the islands and airfields north of Saipan all the way to Chichi Jima: including facilities and airfields at Iwo Jima, Pagan Island, Haha Jima and Chichi Jima. But if you never installed any of them- 1 thru 3- that is fine. All you need is this latest b-4 version. B-4 adds tweaks to B-3 and the 4 American airfields on Saipan. The next release should be the final one and will just be named mr_marianas. mr_marianas will include everything in b-4 plus the remaining American airfield on Tinian- West Field, the harbor facilities on Tinian and a very down and dirty B-29 version of Iwo Jima.

MR[/QUOTE]


Thanks Oh Great Masked One!
 
Hi Maskrider!

The new exclude fixed the shoreline; thanks!
However, I still seem to have a mesh issue. I took a scenery.config from a fresh install, and added only the Marianas and iwo Jima BGLs. Still, when flying along the coast of Guam, it looks like this:

There should be only stock mesh in this install; should I start with a fresh one anyway?

Cheers,

skylane
 
Hi Skylane.

You know, this scenery is really meant to be installed in a Rhumbaflappy mesh and mask world. I don't know if I have made that real clear or not.

I don't know just how it will perform on top of stock mesh as I don't have any stock mesh loaded up at the moment. I am hoping that someone with some stock mesh will happen by and give this a quick spin and see what happens. But I am guessing that you are going to need to install Rhumba's mesh- or even none at all- but I can't swear to that.

Sorry that I can't offer a more definitive answer. Please be patient. Someone with an answer should will surface. :)
 
In the mean time.

I have been methodically plodding away at the remaining scenery on Tinian- specifically West Field.

I spent the last couple o' days fooling with using a VTP1 poly linked to a custom_texture.bmp instead of the usual texpoly method. Normally I try to use a 512x512 custom_texture.bmp and a single texpoly for these fields. But these fields are so huge that there has been a certain degradation of visual detail. I was hoping that switching to using 4 256x256 custom_texture.bmp's (NW,NE,SW and SE corners of the 512sq texture) in 4 adjacent VTP1 polys would help solve the problem. Nice thing about using the VTP1 linked to custom trexture mnethod is that no flatten is required and the texture get's burned deeply into the CFS2 ground- below the "detail texturing". Anyway, I was able to accomplish the task but visually the results were not as good as I hoped for so I returned to the tried and true texpoly.

Here is what West Field, Tinian currently looks like:
View attachment 21080View attachment 21081View attachment 21082
 
Boy, that's just awesome! Remember the days before "awesome" became an everyday word? That kind of bloody awesome!:salute::ernae:
 
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