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Fully Updated P-61 Black Widow by Oglivie!

You are all very welcome...

Thanks Jagd and everyone for interest in the project!

I'm going to give my old eyeballs a rest for a while.....eye strain was a dang culprit sometimes working with those pixels, and codes, and...and....:icon_lol:....I goofed on a filename so....

I PM'd Douglas to request a filename change: fdgp61_3_commom.zip should be fdgp61_3_common.zip

Cheers,
O
 
Again Oglivie...great job...thanks much!
Even with tactical, hunting at night is challenging...never got sight, except on radar, of the Betty that got me.
 
Again Oglivie...great job...thanks much!
Even with tactical hunting at night is challenging...never got sight, except on radar, of the Betty that got me.

I was wondering if the exhaust glow would be something to add to the bombers, and how visable it would be at night in CFS2. Most aircraft specializing in night flying had suppressors for the exhaust glow. However, exhaust flame effect could be added to the bomber in an extra section in the DP file. I'll have to try it out and see if it is feesible.

P.S. I'll check it out tomorrow and get an upload together for the Betty DP file (if it works out). I practiced mostly against the Ki-48 (at Netwings by Kirk, I think). It is an easier target, it doesn't have that 20mm howitzer in its tail. The Betty would definately be more challenging to knock down.
 
Oglivie

I have the packs downloaded, the planes put together. Have not dropped them into CFS2 yet, but really looking forward to doing so. I have dropped one of them into FS2004 in an effort to answer a question about the plane in that forum....and yes...the planes work in FS2004...going to need some tweaking here and there in terms of lights and such stuff.

Oglivie...you did an amazing job with this project. A Grade AAAAAA endeavor from beginning to end. The selection of skins, model variants...more than I anticipated. Very very splendid work.

OBIO
 
A great job there O! :applause: :woot:

Absolutely a fantastic all-round achievement, many thanks for all the effort.

:ernae: Shessi

P.S Oglivie:- ''I was wondering if the exhaust glow would be something to add to the bombers, and how visable it would be at night in CFS2. Most aircraft specializing in night flying had suppressors for the exhaust glow. However, exhaust flame effect could be added to the bomber in an extra section in the DP file. I'll have to try it out and see if it is feesible.

P.S. I'll check it out tomorrow and get an upload together for the Betty DP file (if it works out). I practiced mostly against the Ki-48 (at Netwings by Kirk, I think). It is an easier target, it doesn't have that 20mm howitzer in its tail. The Betty would definately be more challenging to knock down.''

Unfortunately DP effects only show up in player mode eg. exhaust effects won't show when used on a target ac....:frown:

Shessi
 
Very nice job Oglivie!

I've even had a couple report that your update is much more usable in FS9 than our original version (the old way of multi-res just looked like garbage in FS2002 and worse in FS9). I
'll have to give it a try in there too. Time to revisit the old gal again.

Bill would be proud!!! (I hope he's still lurking about somewhere and sees the update.)
 
Had the Widow in the air last night for some QC time.....the final score was Widow 23, Zeros 1. The only death I had was due to a collision with a Zero...I got in too close before I pulled the trigger and slammed into the Zero as I was blowing it to bits.

The plane flies great, looks great, the payload selection is superbly thought out.

OBIO
 
xx

you can fly her out of the new marianas b29 bases as well and sounds great fitted with the A20 sound pack
dog1
 
Night exhaust flame effects...

Unfortunately DP effects only show up in player mode eg. exhaust effects won't show when used on a target ac....:frown:
Shessi, you're right about the DAP gauge effects, but I humbly beg the differ sir for the DP entry since it seemed to work (unless I missed somthin, which is quite possible) for the non-player aircraft, as well as the player aircraft.

I used Stuart Green's Betty for testing -- all of the exhaust effects I used seemed a bit faint, so I modified a stock fx_mzlflsh_m.fx file for the exhaust effect, naming it to fx_night_exh.fx and adding the extra sections to the DP file.

DP entries:

[EXTRA.0]
location=3.27, 0.498, 2.35
effect=fx_night_exh

[EXTRA.1]
location=-3.27, 0.498, 2.35
effect=fx_night_exh

[EXTRA.2]
location=2.625, 0.498, 2.35
effect=fx_night_exh

[EXTRA.3]
location=-2.625, 0.498, 2.35
effect=fx_night_exh

Below is a pic of a plane in a flight of three. They all had the effect displayed (but dang difficult to get a screen shot, so I settled for one). This effect may or may not be suitable enough for night interdiction (since I haven't really tested it but a few times, and maybe could use more tweaks), but you can give it a try if you like.
 
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