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Fw190A early variants 2.0 released and more

Here's two screenshots from the design proggy showing the areas that are covered by the two noseart sheets (the colored areas).
You see that engine nacelle and tail are identical, only the fuselage section is slidely different:

This is covered by noseart_t.dds
noseart_1.jpg


..and this is noseart2_t.dds, the fuselage decal is slidely moved aft.
noseart_2.jpg
 
Thanks Mathias, that helps considerably. Is alx going to post the historically accurate versions later? Again, I thought I saw something from him about that but do not know where.
 
New Variants and upgrades?

Ok Gentlemen,personally i think we deserve an apology,i purchased the new pack three months ago,and what type of situation have i had with this so called variant?the plane flies well ,looks good,and it would be great if you could fly more than ten miles without the plane falling out of the air,the engine sputters alll guages show everything is ok,the fuel is fine ,and adjusted correctly so what gives with this?ive flown it tn times ,the same thing happens repeatedly so ive given up and im finding these kids out here and these privatre programmers do a better job then the vast majority of the payware.Sorry,,,just had to interject .
please accept my appologies for that long post,
but we have quite a few updates at the Classics Hangar.

Fw 190 A, The Early Variants Version 2.0 for Flight Simulator X

We have entirely reworked our Fw 190 A, The Early Variants to bring it up to the standard of our award-winning Fw 190 A, The Late Variants package.
Check out http://www.classics-hangar.de/produkte_fw190a1_en.htm for details.
As usual, the reworked handbook is available as a free download.

If you have previously purchased Fw 190 A, The Early Variants, you can upgrade to Version 2.0 at no cost.
Just re-download the package from the shop.
Please remove all previous versions before installing version 2.0.
Make sure that your computer meets the updated system requirements!

The new version is currently available at the Classics Hangar Shop.
The affiliates should have the upgraded files shortly.

Special offer until 18. April 2010!
25% off of all products in the Classics Hangar Shop!
The offer ends Sunday, 18.5.2010 at 24:00 Central Europe Summer Time.

Fw 190 A, The Late Variants for Flight Simulator X, Update to Version 1.22
Version 1.22 includes a number of little bugfixes.
Due to the size of the modified files it's not really feaseable to offer a patch
so we suggest to re-download the product from the Classics Hangar Shop.
Please remove all previous versions before installing version 1.22.

Revision 1.22
07. April 2010

Updates and fixes:

01.
Just Fly Utlity is now part of the main installer.
Shortcut added to the start menu.

02.
All exterior models:
Missing gear cover extension when bomb load is selected - fixed.
Missing radio antenna inside the canopy - fixed.

03.
Fw190A-5 and Fw190A-5 MGFF exterior models:
Removed headrest support cables (introduced with the A-6).

04.
Fw190A-5 MGFF exterior model:
Dublicated left wing geometry - fixed.

05.
Fw190A-8/R2 Sturm and Fw190A-9:
Removed obsolete payload entries from aircraft cfg.

06.
German language installation only:
Payloads on all aircraft A-7 to A-9 in English language - fixed
 
Matthias a quick question if I may - what method do you use to create/texture the wire running from the fuselage to the vertical stabiliser? Do you just use a line or a very small cylinder?

Yours seems to be 'consistent' in it's appearance, wheras in many projects it looks like it is breaking up.
 
[Thanks Mathias, that helps considerably. Is alx going to post the historically accurate versions later? Again, I thought I saw something from him about that but do not know where.]

Sorry, I did not see your post above the explanation. Yes I will redo all my paints to fit the new model. That should give this old retiree something to do for a while. Great aircraft!!!

Thanks again.
 
Ok Gentlemen,personally i think we deserve an apology,i purchased the new pack three months ago,and what type of situation have i had with this so called variant?the plane flies well ,looks good,and it would be great if you could fly more than ten miles without the plane falling out of the air,the engine sputters alll guages show everything is ok,the fuel is fine ,and adjusted correctly so what gives with this?ive flown it tn times ,the same thing happens repeatedly so ive given up and im finding these kids out here and these privatre programmers do a better job then the vast majority of the payware.Sorry,,,just had to interject .

You should be fine if you stick to the procedures and engine limits as outlined in the fairly detailled documentation, that is the handbook, reference lists and checklists.
Other than that there is the Just Fly utility that allows you to dissable all those custom failures so that you can just kick the plane around to your hearts content.
If you think you are experiencing some sort of bugs with this aircraft please contact me at support@classics-hangar.de and we will sort it out.
 
Matthias a quick question if I may - what method do you use to create/texture the wire running from the fuselage to the vertical stabiliser? Do you just use a line or a very small cylinder?

Yours seems to be 'consistent' in it's appearance, wheras in many projects it looks like it is breaking up.

The antenna is a five-sided cylinder that started life as a spline in Max, Skittles.
The part outside of the canopy uses just a small space on the texture sheet painted with a single color.
The part of the antenna that's running backwards inside of the canopy occupies a bit more texture space and is textured using texture baking.
That is it has a 3d procedural metal shader applied and the so created surface colors are projected on the texture sheet using the 3d application.
 
The antenna is a five-sided cylinder, Skittles.
The part outside of the canopy uses just a small space on the texture sheet painted with a single color.
The part of the antenna that's running backwards inside of the canopy occupies a bit more texture space and is textured using texture baking.
That is it has a 3d procedural metal shader applied and the so created surface colors are projected on the texture sheet using the 3d application.

Thanks for that. Will bear it in mind for future projects. I really need to get a grip on texture baking...

Cheers.
 
Huub Vink's brilliant repaints for the later models seem to work just fine

DC, I tried the repaints I did for the first release of the early variant. but they don't fit anymore. The texture name is different and some parts are shifted. This is most noticeable at the nose, which is shifted backwards and the wing roots.

When I can find some time, perhaps I will do them again.

Cheers,
Huub

convert_problem.jpg
 
Huub that would be really nice... and I look forward to them

I'm very glade the later model repaint work :salute:
 
Huub that would be really nice... and I look forward to them

I'm very glade the later model repaint work :salute:

This evening I started to redo the Mohr repaint, as it was my favorite for the A-4. According the most optimistic schedule I could have it finished around Sunday.

Cheers,
Huub

convert_problem2.jpg
 
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