Or some longer lasting oil fire effects, they don't seem to last long enough, or have large enough black plumes of smoke. Which resulted in me looking at Skylane's excellent predam objects, as I tried to develop some better looking oil fire effects.
Thanks for the Fseditor info, not seen that before, will have a play.
The only thing I've done is alter effects like a wake or weapon smoke/fire, and it's quite complicated understanding what each part does in the effect, as there's no manual for it! So good on yer for looking into them.
The smoke screen effect looks great John. More realistic effects for oil files would be welcome - especially for Dunkirk, Palembang and Ploesti missions.
I think a black smoke pillar rising to 15000ft (ref. Dunkirk) might break the sim .
But some larger & longer lasting oilfires are desparately needed. For instance, the RAF used the oil smoke column as a VFR nagivational reference when operating around Dunkirk. You just couldn't do that using the current set of effects.
Besides new effects, this would also mean updating some relevant object DPs to use the new effects.
I think I have developed a "Verey Light" object effect that works quite well in the sim. The attached screengrabs were all taken at dusk so you can see the effect more easily.
Like the modified volcano effect object, I find it works best as an invisible vehicle object, that you can create a trigger & spawn as an event within the mission.
IT fires once only, & the effect dies after 40-44 secs.
ASR/Dumbo missions might be a little more immersive with it ...
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