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The Staff of SOH
Why don't you ask for a book on Alchemy? I don't think any one know that much about FX. Maybe the fs2004 Effects sdk can help....
View attachment 35930 View attachment 35931
Nice idea Allen,
Here is the FS2002 SDK along with SDL macros for FSDS
Dave
The closes thing we have is the Fs 2002 fx Sdk.
Keep in mind that CFS2 is a bastard child developed between Fs 2000 and Fs 2002.
These sdk's will give you some insight but CFS2 does not have the fully developed fx graphics engine of Fs2002.
I'll attach it below.
Dave
I modded the fx_wake_ss. In the [Particle.0] I changed Shade=1 to Shade=0. Shade=1 tells the game to darken the effect at night. We don't want this so that is why I set it to 0. At [ParticleAttributes.0] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0
This gives the wake a blue color but don't make it too blue other wise you will see a blue wake in middle of the day.
At [ParticleAttributes.1] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0.
I'm going to guess that the other wake effects MS made are the same but for they are larger so you should be able to do the same to them.
View attachment 35940
Thank you very much Allen. That is very close to what I want to accomplish. Now I'm not fumbling in the dark.