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G-21 Goose conversion

nschley

SOH-CM-2023
Hi all,

I converted the Goose models by Mike Stone and the wonderfull Custom Classics with the MDLC tool. Currently I am adjusting the panel for cfs2 and playing around with the config- and air-file and try to built also a dp-file. Because I am not an expert on all this I have several questions.

1) I am not aware of the problems arising by simply using the FS9 air- and config files. So, whereas the air-file of Mikes Goose seem to work well, the one of CC does not, so I used Mikes renamed air-file for this. Another idea I had was to use the file from an available cfs2-model of a G.44 Widgeon.

2) The CC Goose does not float correctly and sinks into water after landing. I suppose this is something to be fixed within the aircraft.cfg.

3) For the dp-file I used the one of the Widgeon mentioned and adjusted it using infos for a JRF-5 (see http://ffaa.net). I also want to add the respective effect for landing in the water, but I could not remember which one it was.

Nobby:isadizzy:
 
Thank you UncleTgt, I did not know this site! :salute:

I am now working on adjusting the dp-file with correct weapon load.

But, there remains the open question on the sinking Custom Classic Goosse - who knows more about that :ques:
N.
 
Floatplanes are defined in the aircraft config file contact points section. The contact points are the coordinates where parts of the airplane come into contact with the ground. The first numeral in each string of numbers defines what the contact point is.
Number 1 = wheels.
Number 2 = a scrape point (where parts like the belly, wing etc. will contact the ground in a crash.
Number 3 = a skid (you can enable a plane to belly land instead of crashing by changing scrape points to skid points)
Number 4 = floating part of the aircraft like a fuselage hull or pontoon and only works for water.

The rest of the numbers in the strings define the location and angle of the aircraft part.
 
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