Hmm. Interesting. So, remember, all the S-2 variants are slightly divergent in pitch, as they are short-coupled. Trimed up in cruise, if you let go of the yoke, it won't stay put. On the basis of a quick air test from Mugu; at half fuel so I could shoot some circuts, it felt heavier than a stoof, stiffer in yaw, and carries alot of float on round down for landing-79 kts or so. All of which I'd expect from having a big fat wing nailed to the top of a stoof, so if you've modeled that in to the FDE, Good show! If its serendipitous; Good show! I saw no texture or animation issues with a cursory walk around. So, more latter when I've longer than a half hour to play with it.
I added the cockpit model from the S2F-3. The eyepoints in the latest FDE zip are spot on perfect, and the textures are all good so.
1) copy the S2F_interior.mdl file from the G7_S2F3X model folder to the G7_E1BX model folder.
2) open the Model config file. Copy and paste under the the line: normal=E1B
This line: interior=S2F_interior
Okay? Now copy the G7_S2F3X panel folder to the G7_E1BX main folder, save elsewhere or rename the exsisting panel folder.
and I'm guessing the cat points are the same too.
Copy and paste to the aircraft config under the tail hook section:
[launch_assistance]
launch_bar_pivot = 5.41,0.00,-2.0
launch_bar_lug = 11.583333,0.00,-7.50
Very nice! Very nice indeed! It looks not at all like a rough cut.
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