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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

G7 series Grumman E1B Tracer

I added the new FDE, but it seems like trim response is very sluggish. The aircraft sort of performs like it is very slowly diverging in pitch and I have to dial in almost the complete opposite trim to counteract it. FYI, I'm using a Saitek X45 for ref.

It also would appear that the cowl flaps do not open and close.

That's my first observation, I'll try more tomorrow.


That seems to explain my experience as well.
 
Hmm. Interesting. So, remember, all the S-2 variants are slightly divergent in pitch, as they are short-coupled. Trimed up in cruise, if you let go of the yoke, it won't stay put. On the basis of a quick air test from Mugu; at half fuel so I could shoot some circuts, it felt heavier than a stoof, stiffer in yaw, and carries alot of float on round down for landing-79 kts or so. All of which I'd expect from having a big fat wing nailed to the top of a stoof, so if you've modeled that in to the FDE, Good show! If its serendipitous; Good show! I saw no texture or animation issues with a cursory walk around. So, more latter when I've longer than a half hour to play with it.

I added the cockpit model from the S2F-3. The eyepoints in the latest FDE zip are spot on perfect, and the textures are all good so.
1) copy the S2F_interior.mdl file from the G7_S2F3X model folder to the G7_E1BX model folder.
2) open the Model config file. Copy and paste under the the line: normal=E1B
This line: interior=S2F_interior


Okay? Now copy the G7_S2F3X panel folder to the G7_E1BX main folder, save elsewhere or rename the exsisting panel folder.

and I'm guessing the cat points are the same too.
Copy and paste to the aircraft config under the tail hook section:

[launch_assistance]
launch_bar_pivot = 5.41,0.00,-2.0
launch_bar_lug = 11.583333,0.00,-7.50

Very nice! Very nice indeed! It looks not at all like a rough cut. View attachment 70937View attachment 70938
 
Thanks Laz:

Having a VC for the interim will help test and evaluation quite a bit.

Nice summer day here in middle Alaska, the lady and I flew the cub down to Denali park for a hike followed by dinner at 229, a fabulous restaurant essentially in the middle of nowhere, amazing use of really fresh ingredients! However very windy and bumpy going down, but slightly compensated for by a bit of a t/w coming back.

One item that plagues most FSX planes for deck landing is how seriously pitch forward is modeled. Will have to do some more fiddling in this area as well.

T
 
I think we are safe to move forward. Any late comments on issues can be picked up during the next phase of test/change/test.
 
Finally had some time for a quick flight! installed the S2F's VC which seems to work fine. Quick oberservations: The prop spinners aren't textured, and the two windows on top of the cockpit are somewhat odd shaped in the corner nearest to the nose. In photos they look almost square to me.
 
Finally had some time for a quick flight! installed the S2F's VC which seems to work fine. Quick oberservations: The prop spinners aren't textured, and the two windows on top of the cockpit are somewhat odd shaped in the corner nearest to the nose. In photos they look almost square to me.


Ferry_vO, I had to take a second and a third look at the upper window shapes and then found this picture

http://svsm.org/gallery/e1b/IMG_0371


A quick one for you Tom, for the contact points to get the wheel anim correct the wheel diameters are as follows:- nose wheels -18in (1.50), main wheels - 34in (2.833) and the tail wheel/bumper is 7.5in (0.625)

Bruce
 
Thanks: Curent diameters were 24" and 36 ", this is expressed as decimils of feet for radius. Typical FSX, the wheel size has no effect on the animation, the sim only cares where the rubber meets the road, length of gear (including wheel radius dimension), compression ratio and dampening. However will incorporate this data which will require a minor change in gear length.

T
 
Thanks: Curent diameters were 24" and 36 ", this is expressed as decimils of feet for radius. Typical FSX, the wheel size has no effect on the animation, the sim only cares where the rubber meets the road, length of gear (including wheel radius dimension), compression ratio and dampening. However will incorporate this data which will require a minor change in gear length.

T

The models have not changed during this conversion; only the animations.

The tire sizes that matter in the contact points is what I modeled.

Measured in gmax, the diameter sizes for the nose and main tires are 1.236' and 2.62' respectively.

These are the metrics that need to be used, not the actual sizes.

The sizes stated in the contact points do affect the animations so that tire rotates at the proper speeds.

EDIT: And the contact points require the radius, not the diameter, so halve those numbers I listed.
Thanks
 
Finally had some time for a quick flight! installed the S2F's VC which seems to work fine. Quick oberservations: The prop spinners aren't textured, and the two windows on top of the cockpit are somewhat odd shaped in the corner nearest to the nose. In photos they look almost square to me.

Its missing the textures from the S2F3, I expect. Works great for testing purposes, and confirms the eyepoint. The cat points look pretty good, as well.
I am finding it over sensitive in pitch- more Pitts S2 than Grumman, so I'm thinking on that. Is the E1 similar to a S2F, or is it positive stable in pitch?
Not much on the list yet. Fuel dump needs activating, and I am going to put in the NLG steering kit!
Finally; she sure is pretty.


View attachment 70970View attachment 70972View attachment 70974
 
The models have not changed during this conversion; only the animations.

The tire sizes that matter in the contact points is what I modeled.

Measured in gmax, the diameter sizes for the nose and main tires are 1.236' and 2.62' respectively.

These are the metrics that need to be used, not the actual sizes.

The sizes stated in the contact points do affect the animations so that tire rotates at the proper speeds.

EDIT: And the contact points require the radius, not the diameter, so halve those numbers I listed.
Thanks

Sir
Can we accpect a new aero commander maybe sometime, or a "re-visit" of the Aero commander
I loved that old beat up one. fly it till its wheels fell off... O man that one bring many good old memories.
PLEASE.!
 
I do have the AC560 partially FSX converted, maybe will dust it off and finish that off for a future release:mixedsmi: Will begin with the E1B VC conversion shortly:applause:
 
Sir
Can we accpect a new aero commander maybe sometime, or a "re-visit" of the Aero commander
I loved that old beat up one. fly it till its wheels fell off... O man that one bring many good old memories.
PLEASE.!

Thank you for asking. I have thought about that but have been too busy to approach the series.
We now have the Dash 7, Avia 57, xp47j, xp47h, and the Harpoon as WIP and nearing completion with the Lodestar and Cant.1007.Z waiting in the wings. Maybe early next year.

I could send new wheels and hubs :)
 
I know this is just more work but, what about making a new 3d VC with 3d guages, it'll be a cracker

Easier said than done, and cannot be done by me. Anyone interested in doing that is welcome to give it a go but you are talking a lot of hours for such a project.
 
Just got around to testing the E1B exterior alpha... (sorry I'm late) It seems absolutely fine to me... perhaps a little too much spec shine in the dome... but otherwise perfect.
 
Flew the cub down to Talkeetna to see the three day old granddaughter. Just back and blasting off early for Japan and parts West, so quite busy but should have a chance to forward to Milton some adjustments.

T
 
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