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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

G7 series Grumman E1B Tracer

Flew the cub down to Talkeetna to see the three day old granddaughter. Just back and blasting off early for Japan and parts West, so quite busy but should have a chance to forward to Milton some adjustments.

T

Hope the daughter and g'daughter are doing well.

Thanks and have a great trip.
 
All are great! Nice flight with a T/W back home, if under some ocassionally low cielings with decent viz and some rain showers to clean the plane off.

T
 
Some bad news. After trying to save the E1B source I was working from, it got corrupted. Trying to save it in another location, it was damaged with half of the missing parts from the original source. Soooooo......I get to do the honors of redoing the entire animations just like I had them before. Thankfully, one of the damaged files has the materials I was using for the FSX model, plus I save the gear and pilots/seats separately. So it will be a while before the VC emerges:kilroy:
 
Did you check your gmax/autoback folder for recovery files?

There are two kinds of files there if you you do auto backups; either will work.
 
Well even more bad news, a backup file was saved, from when it was still an FS9 model with some FSX materials/animations set:blind: Still have to redo everything over. Oh well, gives you guys plenty of time to play with the current model until I get things back on track:ernae:
 
Did you check all the backup file types?

I have recovered many times by using one or the other of these.

Also, if you haven't, you might want to turn on the Auto Backups and periodic backups.
 
Working with Milton a bit to tame the arrested landing manners. This is mostly an FSX issue, excessive pitch down and sometimes roll on landing after catching a wire. Some gear stiffening and hook position have helped, but not perfect. Have increased the pitch stability a bit. Perhaps Megadog could comment on the effect of the dome on stability. Such additions tend to reduce this a bit. Certainly the double rudders are to counteract a reduced yaw stability.

Cheers. T
 
Well............ Got it to launch off of Enterprise, but must have hit about 160 knots at the end of the cat.....

T
 
Have you installed the gauge RFN Carrier Operations V3.0 ?? with that the cat speed is way more realisic, a lot slower than the default FSX cat end speed!

How did you get this to work? Been :banghead: since downloading the new BigE a few days ago as I have no advanced launch (stick trigger), no LSO voices and the worst is that Sylvain's TACAN gauge (and JR/Printz/Sludge F18 HUD mod) won't work either with the BigE OR any carrier, e.g. Foch, Clem or Javier's Nimitz.
 
Expat,

Once you had downloaded the gauge (RFN Carrier Operations), you do the following:

-Drop the contents of FSX gauges into the subfolder "gauges"
-Drop the contents of FSX simobjects into subfolder "simobjects" (it will end up as a sub subfolder "boats")
-Drop the contents of FSX sounds into the subfolder "sound" (and not sounds!!)


Then take the plane you like to adapt and change the following inside the panel.config file:

-Add windowXX=TACAN RFN to the toplist (change the XX into the proper number)
& add the following in the "fixed" window:
[WindowXX]
Background_color=0,0,0
size_mm=155,200
windowsize_ratio=1.0
position=8
ident=99
gauge00=NavOps!Tacan_Indicator, 0, 0, 155, 200

-add the following underneath in the [VCockpit01] section:
//-------------Gauge Carrier Operations Nav1---------------
gauge81=RFN_CarrierGauge!TACAN_Nav1, 0, 0,
gauge82=RFN_CarrierGauge!CustomCatapult, 0, 0,
gauge83=RFN_CarrierGauge!Approach_Ctrl, 0, 0,
gauge84=DSD_Sound_Gauge!Sound, 0, 0,

By then all should work!
In the documentation, there's a list of all frequencies used for all Carriers in use at the moment. (incl. land-based)

Cheers,:salute:
Hank
 
Gauge shows but my efforts to tune the new Enterprise (SBD) not bearing fruit so far. Did have one really wierd cat launch, small windowed my FSX from full screen, went about half way down the cat as on a big rubber band, brought me back all the way and then dribbled me off the front of the cat at about 40 knots....

I am sure all will sort out! T
 
T, that rubberband issue sometimes happens.

To activate the cat with the RFN gauge is simply by tapping your brakes. The cat officier will then move his head and giving you the launch signal.......and after a small delay you're shot of the deck.
When you see the animations, the gauge works. And the launch speed is far more realistic compared to the horizontal rocket launch by the default FSX/A.

Cheers,
Hank
 
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