• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Gauges on the Hillside; Hillside on the Aircraft

Milton Shupe

Staff Contributor
Staff member
Interesting FSX render ... maybe 4GB ram and 2G video is not enough. :icon_lol:

Whatever! I like that paint scheme!
 
Milton I gotta say you take the prize!

I have seen FSX do some weird things but that one is the best!(or worst depending on your perspective :kilroy:) :medals:
 
Cool effect ! :icon_lol:


Are you by any chance using a [BufferPools] parameter in the FSX.Cfg file :ques:

GaryGB
 
Looks like Salvador Dali threw up, LOL! So this will be for FSX? :ernae:
 
Milton,

I am not a camo expert, but I noticed you mixed in desert sand with forest on your unique new DeHavilland paint scheme.

erm.. They do not usually have desert 'in' forest areas.. Unless you are flying in FSX..

oops..


:d
 
I heard about this happening. Scientist have added gauges to the earth surface to track global warming. :icon_lol:
 
directX appears to have had an overrun in the draw call stack and resequenced them the best it could to deal with the conflict.

bufferpools hmmmm ?
 
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