Hi there,
I've recently returned to the world of CFS2 and FSDS and have been playing around with building modern/future Royal Navy ships. A Gallery of some of my works in progress can be found here and I have recently uploaded a few ships (Type 45, Type 26 and Visby Corvette) to Simviation.com. Whilst I have been puzzling out many things on my own (including getting FSDS3 models back into FSDS2 to produce them in CFS2 format) but I also have an ever expanding list of questions.
I'll start with the two fairly basic ones.
1: Those of you building ships for CFS2, what sort of poly count are you aiming for? My models so far tend to come in at ~1200 to 2000 polys. I know the answer may be largely dependant on PC spec and is certainly less of an issue than it once was, but wondered if anyone has an upper limit they work to? The ships in the file library seem to vary form basic shapes to fairly intricate detail.
2: Is there a simple way of creating rotating radars for CFS2 ship models? Most of my searching has turned up various posts and articles on using the rotate# or AnimateTimed part names or the Tick_18 BGL variable, however nothing I have attempted has yet worked. Is there a simple solution out there I can try?
Cheers,
Woof
I've recently returned to the world of CFS2 and FSDS and have been playing around with building modern/future Royal Navy ships. A Gallery of some of my works in progress can be found here and I have recently uploaded a few ships (Type 45, Type 26 and Visby Corvette) to Simviation.com. Whilst I have been puzzling out many things on my own (including getting FSDS3 models back into FSDS2 to produce them in CFS2 format) but I also have an ever expanding list of questions.
I'll start with the two fairly basic ones.
1: Those of you building ships for CFS2, what sort of poly count are you aiming for? My models so far tend to come in at ~1200 to 2000 polys. I know the answer may be largely dependant on PC spec and is certainly less of an issue than it once was, but wondered if anyone has an upper limit they work to? The ships in the file library seem to vary form basic shapes to fairly intricate detail.
2: Is there a simple way of creating rotating radars for CFS2 ship models? Most of my searching has turned up various posts and articles on using the rotate# or AnimateTimed part names or the Tick_18 BGL variable, however nothing I have attempted has yet worked. Is there a simple solution out there I can try?
Cheers,
Woof