German bomb sight?

Not sure if this is the conventional method but here is the black sight with a +clight.dds and "L" on


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  • black sight +clight.jpg
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Great that works :) In case one main and its light bombsight texture variant would be enough, we dont need the second view, or they could present another texture paint, I mean Lofte or so. They can be many, as we wish...
 
OK I took BorekS's idea of cloning a cockpit m3d to change a bomb sight and add a bombardier view in the xdp. To my surprise, it actually worked! This is a great breakthrough for all bombers!:jump:

Day bombsigh1

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Night bombsigh2

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  • sight night view 2.jpg
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Glad you managed to get it working too :)

Ive tried this cloned Cockpit instance solution for my own airplane, but theorethically you could add a bombsight or any other m3d from one aircraft to another one this way. Without gMax. I mean you have some unfinished bomber add-on without bombsight and you would like to enhance it to get a working Bombardier view bombsight instance there. Just borrow it from some another airplane. The only problem can be the current position of the bombsight. Anyway, its just a flat squared mesh usually under airplane model, stored as standalone m3d file.
 
Well I had the pictures here working on a Do17 but for some reason not on an He111, which maybe more to do with the stations in the He 111. I tried different view numbers but none seem to do the trick.:banghead: If I added a number not already used it night version either didn't show or another station showed instead.

<Seats>
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="45" FovDown="30">
<PadlockLimit AzimuthMin="-135" AzimuthMax="135" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="0"/>
</Views>
</Station>
<Station Name="Pilot IFR" Type="pilot_station" View="0" Azimuth="20" FovUp="34" FovDown="05">
<PadlockLimit AzimuthMin="-135" AzimuthMax="135" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="0"/>
</Views>
</Station>
<Station Name="Bombardierday" Type="bomber_station" View="5" MaxFOV="50"/>
<Station Name="Horizontal Sight" Type="pilot_station" View="9" MaxFOV="50">
<PadlockLimit AzimuthMin="0" AzimuthMax="0" ElevationMax="0" ElevationMin="0"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchUpLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchUpRight" Azimuth="0" Elevation="0"/>
<View Event="HeadRotLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadRotRight" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDownLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="0" Elevation="0"/>
</Views>
</Station>
</Stations>
</Seat>
<Seat Name="Nose Gun">
<Stations>
<Station Name="Nose Gun" Type="gunner_station" View="1">
<GunStations>
<GunStation ID="0"/>
</GunStations>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="35"/>
<View Event="HeadPitchUpLeft" Azimuth="-50" Elevation="-5"/>
<View Event="HeadPitchUpRight" Azimuth="50" Elevation="-5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-140" Elevation="-5"/>
<View Event="HeadPitchDownRight" Azimuth="140" Elevation="-5"/>
</Views>
</Station>
</Stations>
</Seat>
<Seat Name="Funker">
<Stations>
<Station Name="Dorsal Turret Gun" Type="gunner_station" View="2">
<GunStations>
<GunStation ID="1"/>
</GunStations>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="35"/>
<View Event="HeadPitchUpLeft" Azimuth="-50" Elevation="-5"/>
<View Event="HeadPitchUpRight" Azimuth="50" Elevation="-5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-140" Elevation="-5"/>
<View Event="HeadPitchDownRight" Azimuth="140" Elevation="-5"/>
</Views>
</Station>
</Stations>
</Seat>
<Seat Name="Dorsal Gondola">
<Stations>
<Station Name="Forward Dorsal Cannon" Type="gunner_station" View="3">
<GunStations>
<GunStation ID="2"/>
</GunStations>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="180" Elevation="-10"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="-5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="-5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-15"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-15"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="-15"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="-15"/>
</Views>
</Station>
<Station Name="Dorsal Rear Gun" Type="gunner_station" View="4">
<GunStations>
<GunStation ID="3"/>
</GunStations>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="180" Elevation="-10"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="-5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="-5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-15"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-15"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="-15"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="-15"/>
</Views>
</Station>
</Stations>
</Seat>
<Seat Name="Rear Fuselage Guns">
<Stations>
<Station Name="Left Rear Gun" Type="gunner_station" View="7">
<GunStations>
<GunStation ID="4"/>
</GunStations>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="180" Elevation="-10"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="-5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="-5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-15"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-15"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="-15"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="-15"/>
</Views>
</Station>
<Station Name="Right Rear Gun" Type="gunner_station" View="8">
<GunStations>
<GunStation ID="5"/>
</GunStations>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="180" Elevation="-10"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="-5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="-5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-15"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-15"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="-15"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="-15"/>
</Views>
</Station>
</Stations>
</Seat>
</Seats>

===================================================================

This compares with the successful Do17

<Seats>
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="45" FovDown="30">
<PadlockLimit AzimuthMin="-117" AzimuthMax="117" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
</Station>
<Station Name="Pilot IFR" Type="pilot_station" View="0" FovUp="1" FovDown="45">
<PadlockLimit AzimuthMin="-117" AzimuthMax="117" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
</Station>
<Station Name="Bombardierday" Type="bomber_station" View="7" MaxFOV="50"/>
<Station Name="Bombardiernight" Type="bomber_station" View="8" MaxFOV="50"/>
</Stations>
</Seat>
<Seat Name="Co-Pilot">
<Stations>
<Station Name="Nose Gun" Type="gunner_station" View="6" FovUp="35" FovDown="30">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="5"/>
</GunStations>
</Station>
<Station Name="Co-Pilot Gun" Type="gunner_station" View="5" FovUp="35" FovDown="30">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="4"/>
</GunStations>
</Station>
</Stations>
</Seat>
<Seat Name="Upper Gunner">
<Stations>
<Station Name="Left Waist Gun" Type="gunner_station" View="2" FovUp="35" FovDown="30">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="1"/>
</GunStations>
</Station>
<Station Name="Right Waist Gun" Type="gunner_station" View="3" FovUp="35" FovDown="30">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="2"/>
</GunStations>
</Station>
<Station Name="Upper Rear Gun" Type="gunner_station" View="1" FovUp="35" FovDown="30">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
</GunStations>
</Station>
</Stations>
</Seat>
<Seat Name="Lower Gunner" FovUp="35" FovDown="30">
<Stations>
<Station Name="Lower Rear Gun" Type="gunner_station" View="4">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="3"/>
</GunStations>
</Station>
</Stations>
</Seat>
</Seats>
 
I still I am connected with smartphone, still briefly looking the eyepoint view value issue could cause the problem.
 
Solved with <Station Name="Bombardiernight" Type="bomber_station" View="6" MaxFOV="50">

I must admit this cloning m3d's means I can even have different types of bomb sights as long as I can get multiple F7 views (or pilot F6 views possibly):jump:

.....
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="45" FovDown="30">
<PadlockLimit AzimuthMin="-135" AzimuthMax="135" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="0"/>
</Views>
</Station>
<Station Name="Pilot IFR" Type="pilot_station" View="0" Azimuth="20" FovUp="34" FovDown="05">
<PadlockLimit AzimuthMin="-135" AzimuthMax="135" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="0"/>
</Views>
</Station>
<Station Name="Bombardierday" Type="bomber_station" View="5" MaxFOV="50"/>
<Station Name="Bombardiernight" Type="bomber_station" View="6" MaxFOV="50">
<PadlockLimit AzimuthMin="0" AzimuthMax="0" ElevationMax="0" ElevationMin="0"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchUpLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchUpRight" Azimuth="0" Elevation="0"/>
<View Event="HeadRotLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadRotRight" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDownLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="0" Elevation="0"/>
</Views>
</Station>
....................
 
This is fascinating! I was looking at the IL2 video ( I have the latest steam versions in IL46 & CloD but never got the time to really get into them although some stuff looks great like this) and then checking on the Lofte 7D bombsight as in https://en.wikipedia.org/wiki/Lotfernrohr_7.
I also found this

which I am not sure is based on the same bombsight as I have so far not found any pictures of the original although there maybe something here

or the site referred to, namely https://www.deutscheluftwaffe.de/ or in English https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https://www.deutscheluftwaffe.de/

Anyway, although CFS3 doesn't seem to have the ability to do all the nice stuff in the youtube you marked, could a sight be made including some of the instruments similar to the UK and Norden sights we have in CFS3 and are shown in another thread here.
 
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having IL-2 1946, but Ive installed / played it once or twice ever, by past.

same me, I didnt googled any real shots or schemes of the german Lotfe or BZG bombsight but the "box" instrument design. so what IL-2 game series presents is the only source we can get, I suppose. maybe WarThunder could offer something too.

Ive found the Norden real footage, but it is just a simple cross, see:

 
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today I took some time to build some BZG-2 themed animated bombsight, to make the animated values some sence at CFS3.

here is my offer:
fully rotating heading (compass) dial gauge + movable pitch and bank indicator triangles.

the functions is you know which heading you fly (could be handy), and when match the two triangles same position as the image below presents, you are at ideal bombing stage.

 
Also the heading dials could be replaced with altitude dial indication. You would know the height of bombing.
 
Looks fantastic. Using altitude dial would be great as Joost (Frosty) was working out bomb release based on altitude and speed for our (more his!) H2S TI work. I attach what I am talking about.View attachment TOW_ACC_H2S_Radar_Set_v1.0.rar

EDIT: In fact I see potential in making this idea to make an H2S radar set with adding another m3d similar to your idea of 2 bombsights!
 
looks cool the H2S thingy for CFS3. well for me bit too compliacted ;)


animated bombsights, as I am offering, would act just like common CFS3 VC gauges and they doesnt need any special installation procedures, calibration etc. its just about our imagination how they would look as bombsights ;)


note: some of gmax gauges are keyframe animated, some of them are pure rotation needles where value increases with negative rotation about the loacal axis.


ok, as to the BZG-2 like looking sample, above presented, when we would replace the heading feature with altimeter and we would add one another triangle marker (for altitude), it would work fine ;)

btw, here are altimeter related gmax animation tags:

altimiter_needle_hundreds
altimeter_needle_thousands
altimeter_needle_tenthousands
alt_needle_hundreds_metric
alt_needle_thousands_metric
alt_needle_tenthousands_metric
 
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