Getting a full flight or more (>=8) to take off.

Also, more than one flight can take off from the same runway, as long as there are enough routes defined. For example, if your runway has 16 spots, two full flights of 8 can start from it at the start of a mission.
 
Also, more than one flight can take off from the same runway, as long as there are enough routes defined. For example, if your runway has 16 spots, two full flights of 8 can start from it at the start of a mission.

So, for instance, with bombers, with 'x' spacing and smaller 'z' values, I might be able to get a full flight of 6 or 8 off, or 2 flights of 6. How would 2 flights be defined in the objects file, or would they effectively behave as 1 big flight?

In any case, I am thinking of making and naming new Object runway files just for bombers.
 
If multiple flights are set to take off from the airbase, CFS3 will put as many aircraft on the runway as there are routes. I'm not sure how it determines which flight takes the first spots, etc, but they will all take off together and then form into their separate flights.
 
Well I am experimenting with all the info that I have got here, and it's not as simple as implied, at least with bombers. I will post later what's been happening with ACC_Graveley_42a and TOW_airbase2000_bomber, which are in fact basically the same. An interesting feature though is that, in a flight of 4, the -950 ac can be missing and already in the air.:dizzy:
More later as my son in town so real life stuff!
 
... An interesting feature though is that, in a flight of 4, the -950 ac can be missing and already in the air.:dizzy:
More later as my son in town so real life stuff!

I get a few aircraft in the air for spawns where there are more aircraft than takeoff points in the runway objects file. For a sweep spawn with 6 fighters set to takeoff, two will appear above the runway while four occupy the standard takeoff points. In my BoB campaign, a larger flight of 8 or so Hurricanes will all spawn in the air above the airfield.

Here are the takeoff positions for aairbase1600.xdp. Probably one of Charlies. Note width=200, surface is concrete.

"<Airbase>
<Runway Start="0 0 -800" Stop="0 0 800" Width="200" Turn="10000" SurfaceType="concrete"/>
<Routes>
<Route>
<Point Position="100 0 -800"/>
<Point Position="0 0 -800"/>
</Route>
<Route>
<Point Position="100 0 -750"/>
<Point Position="0 0 -750"/>
</Route>
<Route>
<Point Position="100 0 -700"/>
<Point Position="0 0 -700"/>
</Route>
<Route>
<Point Position="100 0 -650"/>
<Point Position="0 0 -700"/>
</Route>
<Route>
<Point Position="100 0 -800"/>
<Point Position="50 0 -800"/>
</Route>
<Route>
<Point Position="100 0 -750"/>
<Point Position="50 00 -750"/>
</Route>
<Route>
<Point Position="100 0 -700"/>
<Point Position="50 0 -700"/>
</Route>
<Route>
<Point Position="100 0 -650"/>
<Point Position="50 0 -650"/>
</Route>
<Route>
<Point Position="100 0 -800"/>
<Point Position="-100 0 -800"/>
</Route>
<Route>
<Point Position="100 0 -750"/>
<Point Position="-100 00 -750"/>
</Route>
<Route>
<Point Position="100 0 -700"/>
<Point Position="-100 0 -700"/>
</Route>
<Route>
<Point Position="100 0 -650"/>
<Point Position="-100 0 -650"/>
</Route>
</Routes>
</Airbase>"
 
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