Gigantic FSX AI ship pack.

lazarus

Charter Member
http://simviation.com/1/browse-Scenery-63-0?mark=43266#43266

63 AI Ships and AI Ship traffic for Europe and South America by Henrik Neilsen. I'm just going downstairs in a moment to install this one and try it out, and quit spamming the forum like I have no life:icon_eek:Ok ,I don't have a life. But.
Modern realworld civil ships, and a mighty load of them. The screens look fantastic, and I think I'm going to replace most of those bletchy default civvie ships.

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My work being in the shipping business, I must say this seems to be quite convincing. I will definitely install. Thanks for the HU.
 
Looks like they can be used in AI Boats as well. That should make things interesting off the coat of Somalia:cool:
 
Well it took some time, but now the next update is out with 130 new AI ships - 40 with helipads - and AI shipping routes for the North Sea and Norway and the Persian Gulf, the Suez Channel, the Red Sea and the Gulf of Aden. You will find everything at simviation, avsim, and flightsim. Search for "130 AI Ships and AI Ship Traffic"

As a long time ago I saw in this thread a request for a heavy lift ship it will by my first post on sim-outhouse


and there also pirates attacking it - 40 km North of Socotra Island



and a Danish frigate trying to defend the commercial ships



PS - I discussed with the Lazarus to expand the project to include Navy AI shipping in the next round - so far it has been strictly civil as there was a huge lack of civil ships in FSX and P3D, but with 268 ships in my three packages that should be resolved by now

 
Have gotten a lot of pleasure out of these packages in FSX and recommend them highly. Quick question - has anyone got them running in P3D2? I miss them but haven't yet tried to set them up. I should, but thought I'd ask ahead of time if anyone has gotten there before me and what the results were. Thanks in advance!
 
Funny, I installed an earlier version last year and it wiped out the rest of my AI. That usually points to an FS9 Traffic file lurking in the mix. Removing these ship files brought all the other AI back. I really like FSX ships and this work so will give it another try.
 
Funny, I installed an earlier version last year and it wiped out the rest of my AI. That usually points to an FS9 Traffic file lurking in the mix. Removing these ship files brought all the other AI back. I really like FSX ships and this work so will give it another try.

I think this will be fine.

the readme says "Please notice that if you have FS9 AI air traffic files - e.g. WOAI - installed these most be converted to FSX format else FSX AI traffic will not appear. This file is made for use with FSX only. It will not work in FS2004."
 
I think this will be fine.

the readme says "Please notice that if you have FS9 AI air traffic files - e.g. WOAI - installed these most be converted to FSX format else FSX AI traffic will not appear. This file is made for use with FSX only. It will not work in FS2004."

Thanks for passing on this info - it is simple to convert the FS9 files using AIFP2 - all the FS9 traffic.bgl's in the normal location in scenery/world/scenery are quickly identified and must be converted - however some sceneries include traffic.bgl's in scenery files in other locations e.g. in the addon scenery - these most also be identified and converted, but again - when I started this project I had all WOAI and loads more of old FS9 traffic files and it took maybe half an hour to find and convert everything - since then I have full WOAI and full shipping; and a whale or two also...
 
Have gotten a lot of pleasure out of these packages in FSX and recommend them highly. Quick question - has anyone got them running in P3D2? I miss them but haven't yet tried to set them up. I should, but thought I'd ask ahead of time if anyone has gotten there before me and what the results were. Thanks in advance!

It has been tested with P3Dv2 and it works well - the screenshot on the cover of the documentation is from P3Dv2 - no need to use the spare effects included for P3Dv1 as the issue of the vertical wakes from P3Dv1 has been resolved - however the wake and effects are still not as nice in P3Dv2 as in FSX - but hopefully that will be corrected in a future version of P3D or we find another solution.
 
It has been tested with P3Dv2 and it works well - the screenshot on the cover of the documentation is from P3Dv2 - no need to use the spare effects included for P3Dv1 as the issue of the vertical wakes from P3Dv1 has been resolved - however the wake and effects are still not as nice in P3Dv2 as in FSX - but hopefully that will be corrected in a future version of P3D or we find another solution.

Thanks - my follow-up question was going to be about the P3Dv1 effects, so now you've put me ahead of the game. I'll go ahead and start setting up the packages. Understood about the wakes but the overall effect of the traffic is so good that I'm happy to live with that compromise. Thanks again for all the work you've put into this - am looking forward to your future work.
 
Do any of the ships travel in the Gulf of Mexico?

Russ

Hi Russ,
Not until next weekend - I was having fun making the ships sail up to New Orléans yesterday. It is a bit narrow but it worked out - actually the standard FSX was quite okay, better than the Suez where I had to make a compromise between standard FSX and whatever realistic scenery is out there at the South end of the Channel.
Anyway, Friday or Saturday I will upload the routes for the Mexican Gulf and update my package for the Carribean Sea so it contains all 268 ships.
Best regards
Henrik
 
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