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Glass Removal?

ckissling

Charter Member
I would like to know how to remove the cockpit glass with MDLMAT.
What do I look for to which is the glass, color or what? ckissling
 
Hi CK,
Open up the model. In the left window are the hex figures. Inside this window are at the right side Red Green Blue and Alpha - one column for each.

Watch out for the Alpha Channel column - FF is hexadecimal for 255, what is pure white and means opaque.
Windows and other semi-opaque materials have another value here.

To blank that part out, you need to move the material entries to the right and change the Alphachannel of the diffuse setting to "0".
I would also suggest to remove the shining: Setting for Specular is 0,0,0, 0 and Specularity 0 as well
Move the material back and save.

Note: please write down the number of the material you are changing (3. column), helps to find it again, when you have testflown it and blanked the wrong part out.

Note that the model may have several LOD-models, so you need to touch the windows of each sub-model!

Hope it helps!
 
Also keep in mind that if the glass has a texture mapped to it, even with the material being totally transparent, the texture will still show up on the glass. If the glass transparency is totally handled via the material alpha setting, then the process Jaxon outlined will work perfectly.

OBIO
 
Well it's a matter of order, first the glass MUST go. Then I'll need the warhead to be built and the special effect for both ship and ground damage, plus the blast effect of the warhead. Then I'll try to control
both aircraft from each other (I hope). A ways to go, but the glass
has to go first. ckissling:banghead:
 
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