Glider sound

Discus

Charter Member
Is there a glider sound for CFS2?

I´ve dled CFS2´s DFS230, Me 321, Horsa and Hamilcar by Baldy, and they all have dummy sound files in the sound folder.

Looking for a true replacement I´ve searched for FS9´s Manuelle Villa DFS230. It´s sound is alliased to the german Grunau Baby IIb. This glider does have a real sound cfg file and it´s sound files. But looking in the sound.cfg I´ve found that some of the sounds referred there are not (I think) native of CFS2. Eg.: sncrash1,sncrash2,sncrash3,sncrash4,sncrash5,sncrash6.
And I only have CFS2 sim!!

Cheers, Discus:salute:
 
Hi Discus,
There are several sounds that you could pull together that are standard default CFS2 sounds, I've just quickly messed around with some and they sound like a glider on a take-off run, in flight and landing.

Go to your main sounds folder and listen to:-
Take-off/landing run
usroll1.wav
usroll2.wav
usroll3.wav
nose.wav

Touching down
touchla.wav

Landing
watrlnd1.wav

In flight
wind3.wav
or
xship.wav

Just rough suggestions and why not have a go at making your own CFS2 glider sound, which you could then post?

Cheers Shessi
 
Thanks Shessi and Jagd

My desktop PC is "out of order" right now. And I don´t have CFS2 installed in this notebook. But I will give it a try as soon as I get my PC working. Fortunately theres something new to learn every day!!

Cheers

Discus:salute:
 
Allways something knew to learn

With my PC up and running again I already have a working sound file for Baldy´s DFS-230 glider.

I need to refine it a bit before uploading it.

But while learning how the sound.cfg and dp works I´ve found some issues that I would like to adjust:

1-It lacks a panel. I will look to adapt one (if I get permission granted from the owner).
2-The towing aircraft needs to be changed from a He126 to a more "operational" Ju-52.
3-The towing aircraft can´t be seen from the cockpit view. Only from the external view. It´s a little bit strange to get airborne in a glider without seeing the towing plane! But I don´t know how to adjust this, yet.:kilroy:
4-The towing plane can be seen from the cockpit view only when you release your glider. In fact you release the towing plane, loaded as a weapon through the dp. For that reason the "towing plane" once released acts like a bomb and drops accordingly whith the weeeeeeeeeee ...bommmb!!! sound. Maybe I could give a rocket property (with lesser speed) and make it "fly" away.
5-Before starting the engine the weapon/towing plane "stands" 10 ft in the air. And when you start rolling it goes underground until you raise your nose. It´s aligned with the longitudinal axis of the glider. Shortening the distance between towing aircraft and glider, trough the dp mounting point, could give a better (not so weird) "behavior".
6-There´s a ghost cannon standing 10 ft in front of the nose of the glider. It should be changed to a MG at the top of the fuselage. It would still be a ghost machine gun, but more realistic.
dfs230-3.jpg

7-The engine starting effects of a 4 engine plane should be changed to a 3 engine effects in the correct distance from the plane to match the Ju-52 towing aircraft/weapon exhaust places. Seeing exhaust fumes coming from your glider´s wings looks a little bit strange! And scary for the troopers!!!

If I get some improvement and I get permission from Baldy and others to make the changes I will upload them here.

Cheers, Discus:salute:
 
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