gray eagle
SOH-CM-2025
Wakes that go vertical in P3D V3.4
The solution is
"open the effects fx_wake_s, fx_wake_ss, and fx_wake_l with notepad and check if they contain the parameter:
TempK=107.00
TempRate=0.01
or
TempK=109.00
TempRate=0.01
both will provoke that wakes rise to the sky and they are not a part of a normal fsx wake effect.
You can edit them out with notepad, or if you have a back-up overwirte them with the original wake effects.
The solution is
"open the effects fx_wake_s, fx_wake_ss, and fx_wake_l with notepad and check if they contain the parameter:
TempK=107.00
TempRate=0.01
or
TempK=109.00
TempRate=0.01
both will provoke that wakes rise to the sky and they are not a part of a normal fsx wake effect.
You can edit them out with notepad, or if you have a back-up overwirte them with the original wake effects.



That "book" is good... It allows for important time savings... if I was doing everything from scratch I would probably still be working on the first package..... I did a 400.000 tons bulkcarrier yesterday - probably half the elements and also half the texture sheet are reuse from´previous models. With navy ships it is obvious to reuse e.g. armament, antennas, people...