Global AI Ship Traffic V1 for FSX and P3D News and Support

Hi Henrik, just a few questions before I download :


1) Does this V2 provide any AI ship traffic around Catalina Island ?

I just downloaded Orbx's Catalina Island and finding it a bit deserted in the harbour and on the waters surrounding this scenery.

2) Also, is V2 all I need to download the entire updated package ?

3) Can I install manually into FSX (SP1&2), as I like to keep track of where things are installed in FSX, and what files belong to what addon, so I can go back if need be, to original setup (highly unlikely, ... but it doesn't hurt to leave all options open) ?


Thank-you, Henrik, for this great AI addon.
 
Hi Henrik, just a few questions before I download :


1) Does this V2 provide any AI ship traffic around Catalina Island ?

I just downloaded Orbx's Catalina Island and finding it a bit deserted in the harbour and on the waters surrounding this scenery.

2) Also, is V2 all I need to download the entire updated package ?

3) Can I install manually into FSX (SP1&2), as I like to keep track of where things are installed in FSX, and what files belong to what addon, so I can go back if need be, to original setup (highly unlikely, ... but it doesn't hurt to leave all options open) ?


Thank-you, Henrik, for this great AI addon.

Hi
Compared to earlier packages V2 does not really add new traffic around Catalina Island, however it does have additional traffic compared to default.

The Global AI Ship Traffic V2 available on simviation here https://simviation.com/1/search?submit=1&keywords=Global+AI+Ship+Traffic+V2&categoryId= or at flightsimnorway https://www.flightsimnorway.com/download/download_adm.php?pack=aishipsn contains everything previously released and all corrections.

You can manually install the traffic files in FSX scenery add-on folder and declare them there; the ships however should be in the boats folder. However due to naming of files and folders it is actually quite easy to keep track also with the standard installation.

Best regards
Henrik
 
Next up... The SS Canberra cruise ship from 1961, which also served in the Falklands - many rounded shapes, so it is taking a bit of time to get it right...

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Hi
Compared to earlier packages V2 does not really add new traffic around Catalina Island, however it does have additional traffic compared to default.

The Global AI Ship Traffic V2 available on simviation here https://simviation.com/1/search?submit=1&keywords=Global+AI+Ship+Traffic+V2&categoryId= or at flightsimnorway https://www.flightsimnorway.com/download/download_adm.php?pack=aishipsn contains everything previously released and all corrections.

You can manually install the traffic files in FSX scenery add-on folder and declare them there; the ships however should be in the boats folder. However due to naming of files and folders it is actually quite easy to keep track also with the standard installation.

Best regards
Henrik

Hi Henrik,

Thank-you, for the fast reply.

The only AI ship traffic I currently have is this one :

http://www.sim-outhouse.com/sohforu...ffic-Files-zip?p=956703&viewfull=1#post956703

which includes Milton Shupe's latest AI version of the HMS Bounty (and a Two Harbours - Avalon route). I assume I can keep this without any problems alongside your program ?

I think your AI ship traffic program also has a version of HMS Bounty ? Can I delete one, if so which one ? Or keep both ?

Last question, to turn all AI ship traffic 'off', I would set the ship/pleasure boat traffic slider in FSX to '0', correct ? , What is the recommended setting to see 'all' ship/boat traffic ? Is it '5' or '10' ? I read somewhere too high settings will cause default FSX ships/boats to appear (which IMHO would be less desirable) ?

Thanks, again for all your help.

Milan ...
 
Hi Henrik,

Thank-you, for the fast reply.

The only AI ship traffic I currently have is this one :

http://www.sim-outhouse.com/sohforu...ffic-Files-zip?p=956703&viewfull=1#post956703

which includes Milton Shupe's latest AI version of the HMS Bounty (and a Two Harbours - Avalon route). I assume I can keep this without any problems alongside your program ?

I think your AI ship traffic program also has a version of HMS Bounty ? Can I delete one, if so which one ? Or keep both ?

Last question, to turn all AI ship traffic 'off', I would set the ship/pleasure boat traffic slider in FSX to '0', correct ? , What is the recommended setting to see 'all' ship/boat traffic ? Is it '5' or '10' ? I read somewhere too high settings will cause default FSX ships/boats to appear (which IMHO would be less desirable) ?

Thanks, again for all your help.

Milan ...

Hi
I did not have time to test but the presence of an afcad in the version you have worries me a bit - the routes in the traffic you have could be done FS9 style and then be incompatible. Maybe someone here can confirm compatibility as I will head to work.

The folder names and the entries in the sim.cfg for the two Bounty versions have different names, so you can keep both versions. It is the traffic files which can cause problems and must eventually be removed.

Your ship/boat traffic must be 5 % to have the Global AI Ship Traffic - If you set it higher you will start getting a lot of default traffic, lower and you will have no traffic...
Henrik
 
Hi
I did not have time to test but the presence of an afcad in the version you have worries me a bit - the routes in the traffic you have could be done FS9 style and then be incompatible. Maybe someone here can confirm compatibility as I will head to work.

The folder names and the entries in the sim.cfg for the two Bounty versions have different names, so you can keep both versions. It is the traffic files which can cause problems and must eventually be removed.

Your ship/boat traffic must be 5 % to have the Global AI Ship Traffic - If you set it higher you will start getting a lot of default traffic, lower and you will have no traffic...
Henrik

Hi Henrik,

Worst case scenario, I will get rid of these files and just keep yours as I'd like water traffic all over the world with your stunning AI models.
The only route I would miss is the Two Harbours - Avalon route at Catalina.
I guess I can test by keeping the above traffic file, download yours, set slider for boat/ship traffic to 5%, and if I get no AI traffic on the waters there that will tell me it's incompatible, and then I would delete this one and keep yours.

Thank-you, for your feedback.
 
MZee,
All of the routes you have for the HMS Bounty will work just fine along with Henrik's ship traffic files.
All five are set at 5%.
I've found the Bounty along each of the routes with no trouble.
Cheers,
jmbiii (P3Dv3)
 
Need static cargo ship

Hi Guys,I have found a perfect place to tie up a cargo ship (WWII era, more or less) in my Oahu scenery. I need some advice please. Where/how can I isolate (or otherwise find an applicable model)? The vintage would probably eliminate a Container ship? I ANY ideas would be appreciated! Best to you all, Bill
 
Ammunition ship

Hi Again,What I should have said is that I need something that can possibly be construed as an ammunition ship.Regards,Bill
 
Hi Guys,I have found a perfect place to tie up a cargo ship (WWII era, more or less) in my Oahu scenery. I need some advice please. Where/how can I isolate (or otherwise find an applicable model)? The vintage would probably eliminate a Container ship? I ANY ideas would be appreciated! Best to you all, Bill

If you dig in the folders in Global AI SHip Traffic V2 you will find both Victory Class, Liberty Class and T2 tankers from WWII, which you could easily convert to static models.

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Hi Guys,I have found a perfect place to tie up a cargo ship (WWII era, more or less) in my Oahu scenery. I need some advice please. Where/how can I isolate (or otherwise find an applicable model)? The vintage would probably eliminate a Container ship? I ANY ideas would be appreciated! Best to you all, Bill

https://simviation.com/1/search?submit=1&keywords=tonkin&x=0&y=0

There are a number of transports, attack transports, 'phibs, LST's, LSM's &c.- a bunch 'O' sheeit in MDL X format, LP, easy to handle with MCX
Might be a copy in the library, here; otherwise, above
 
MZee,
All of the routes you have for the HMS Bounty will work just fine along with Henrik's ship traffic files.
All five are set at 5%.
I've found the Bounty along each of the routes with no trouble.
Cheers,
jmbiii (P3Dv3)

Thank-you, @jmbiii, for checking this out.

When it comes to FSX AI traffic and how things work, unfortunately I'm at a total loss.
For some reason, I never really played around much with AI traffic in FSX all these years .... (beyond installing UT2).
Now, I'm realizing just how much immersion I missed out on.

I really appreciate all the help and feedback.
Milan ...
 
Slowly getting her curvy shapes right...

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This will be the base version, but she will also be done a Falklands version with heli platforms over the 1st class swimming pool and just below the bridge. The routes into San Carlos bay are also coming along.
 

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