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Global AI Ship Traffic V1 for FSX and P3D News and Support

Just to help, I only miss the plate with the name of the brazilian ship (Atlantico) over the coat of arms placed on the starboard side of the island.

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A great and detalied work, thanks a lot.

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Just to help, I only miss the plate with the name of the brazilian ship (Atlantico) over the coat of arms placed on the starboard side of the island.

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A great and detalied work, thanks a lot.

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Thanks a lot - the name plate is actually on the texture sheet, but I just forgot to add it - will be done :D
 
She is a beauty....

Yes... this ship is a beauty....
... and will be a inherent part of my FSX fleet.

On the way to the HMS Ocean...

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...ready to land...

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...done..

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Thank you for your great work!


RS
 

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Yes... this ship is a beauty....
... and will be a inherent part of my FSX fleet.

On the way to the HMS Ocean...

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attachment.php


...ready to land...

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...done..

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Thank you for your great work!


RS

Great screenshots there!!! Thanks for the feedback - it is highly appreciated.
 
I think, maybe, your trouble may be a space, believe it or not.

The syntax looks like this:

[formation.2]
title=Lone cruiser
unit.0=CG-49, 0, 0

Look on the unit.X= line. Note that there's no space between the 9 in CG-49, and the comma following it.
I've found that a space there can cause what you're experiencing. I won't swear that spaces between the spacial coordinate numbers and their comma's won't have the same effect, but I'm not certain of that. Note that there also is not a space between the unit.X= and the ship's title.

Another thing to take note of is that the ships designator following the = sign MUST be exactly, preceisely, as it appears in the ship's sim.cfg file in the sim's Simobjects\Boats folder. Just as an example (and it doesn't match my previous example, sorry) is:

[fltsim.0]
title=SS-581_USS_Blueback
model=
texture=

Note the Title= line. The entry in the AICarriers.cfg file, or whatever .cfg file you use (I'll get to that in a second), must be an exact copy of that. I always use the copy-n-paste system to ensure I get them right.

As to .cfg files: It's a BAD idea, IMHO to keep adding more and more entries into the original, basic, aicarriers.cfg file. Why, you may ask?
I am glad you asked. If you keep adding more and more [formation.X] entries into your original aicarriers.cfg file that came with the download, it will very quickly become so long as to be unusable. You will end up having to search through page after page of the menu in the sim to find the Formation you want. Takes a rediculous length of time.
What you want to do is create new .cfg files for each set of formations (which can also mean a single ship, btw) you will want to use. Like for example, a .cfg file for all your Nimitz boats, one for all your Soviet carriers, one for the WWII type carriers, etc etc. Store all the different .cfg files in a folder under the AICarriers\conf.d folder. Like ...\AICarriers\conf.d\Store, or whatever you want to call it. Then, you can place the .cfg file you want to use into the conf.d folder, and when you want to use a different one, just remove the one in the conf.d folder, and copy another one into the conf.d folder. Less is better, in this case.
Don't MOVE .cfg files into the conf.d folder, COPY them in there from your sub-folder. That way, when you go to change them out, you can just delete the one in the conf.d folder, and copy-n-paste another in there.

Hope this helps a little get you started using AICarriers.
I hope you're using AICarriers.NET, not the original, JAVA based version, by the way...


Have fun with it!
Pat☺
 
I think, maybe, your trouble may be a space, believe it or not.

The syntax looks like this:

[formation.2]
title=Lone cruiser
unit.0=CG-49, 0, 0

Look on the unit.X= line. Note that there's no space between the 9 in CG-49, and the comma following it.
I've found that a space there can cause what you're experiencing. I won't swear that spaces between the spacial coordinate numbers and their comma's won't have the same effect, but I'm not certain of that. Note that there also is not a space between the unit.X= and the ship's title.

Another thing to take note of is that the ships designator following the = sign MUST be exactly, preceisely, as it appears in the ship's sim.cfg file in the sim's Simobjects\Boats folder. Just as an example (and it doesn't match my previous example, sorry) is:

[fltsim.0]
title=SS-581_USS_Blueback
model=
texture=

Note the Title= line. The entry in the AICarriers.cfg file, or whatever .cfg file you use (I'll get to that in a second), must be an exact copy of that. I always use the copy-n-paste system to ensure I get them right.

As to .cfg files: It's a BAD idea, IMHO to keep adding more and more entries into the original, basic, aicarriers.cfg file. Why, you may ask?
I am glad you asked. If you keep adding more and more [formation.X] entries into your original aicarriers.cfg file that came with the download, it will very quickly become so long as to be unusable. You will end up having to search through page after page of the menu in the sim to find the Formation you want. Takes a rediculous length of time.
What you want to do is create new .cfg files for each set of formations (which can also mean a single ship, btw) you will want to use. Like for example, a .cfg file for all your Nimitz boats, one for all your Soviet carriers, one for the WWII type carriers, etc etc. Store all the different .cfg files in a folder under the AICarriers\conf.d folder. Like ...\AICarriers\conf.d\Store, or whatever you want to call it. Then, you can place the .cfg file you want to use into the conf.d folder, and when you want to use a different one, just remove the one in the conf.d folder, and copy another one into the conf.d folder. Less is better, in this case.
Don't MOVE .cfg files into the conf.d folder, COPY them in there from your sub-folder. That way, when you go to change them out, you can just delete the one in the conf.d folder, and copy-n-paste another in there.

Hope this helps a little get you started using AICarriers.
I hope you're using AICarriers.NET, not the original, JAVA based version, by the way...


Have fun with it!
Pat☺


ok thanks for your reply , whilst I deeply appreciate the work that the makers do it would be really helpful for the AI Carriers info to be included , it would make it so much easier , thank you
 
New PLA Type 56 corvette

Next up... Type 56 corvette of the Chinese Navy

18100602293416112915927732.jpg



Hi kl791

really good news! The Type 56 corvette will be a wonderful addition to my PLA fleet in the South China Sea...

...at the time nearby Fiery Cross Reef...

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Greetings RS
 

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Hi kl791

really good news! The Type 56 corvette will be a wonderful addition to my PLA fleet in the South China Sea...

...at the time nearby Fiery Cross Reef...

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Greetings RS

Hi
Nice screenies :D I will send it to you for testing as soon as it gets the finale texture; and there will be more Chinese stuff... I just started on the newest destroyer of the Chinese navy - the Type 55. It is still in a very, very early phase just getting the basic hull shape. It has taken some time to get the documentation right - there is plenty of guesswork around this ship and plenty of bad drawings, so now it is getting done using satelite imagery and some good pictures from the first sea trial.

PS... Is the Liaoning yours?

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ok thanks for your reply , whilst I deeply appreciate the work that the makers do it would be really helpful for the AI Carriers info to be included , it would make it so much easier , thank you
See? You're doing it again. Look at your post. All the places you put a comma, you put a space both before AND after it. :dizzy:
Just make sure you, or your KB if that's doing it for you, doesn't do that when creating the AICarriers .cfg files. :encouragement:

BTW: A lot of devs of single ships, if they're designed to be AI ships, have a AICarriers config file included. Not all, but many. Double check the download file for one. It may be unobtrusive (hows that for a big word, huh??), but there may be one there someplace. Some put them into the ship's folder you drop into your ...\Simobjects\Boats folder, some are in the download zipfile someplace else. Anyway, it's going to have the file designation of .CFG. Take a look around for it.
There may not be one, very true, but there may be :D

Pat☺
 
....more Chinese stuff

Hi
Nice screenies :D I will send it to you for testing as soon as it gets the finale texture; and there will be more Chinese stuff... I just started on the newest destroyer of the Chinese navy - the Type 55. It is still in a very, very early phase just getting the basic hull shape. It has taken some time to get the documentation right - there is plenty of guesswork around this ship and plenty of bad drawings, so now it is getting done using satelite imagery and some good pictures from the first sea trial.

PS... Is the Liaoning yours?

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Hi kl791

...more chinese stuff..like the new Typ 55.. this sounds devilishly good... I´m curious about how the ship will look like...
Thank you for your offer to test the new corvette. When it´s due I like to test it and to give you my feedback.
Regarding the Liaoning I have to tell you that it´s payware from flyfreestd. The ship is part of their Mig 29 K/KUB FSX package
From my point of view this model is the best choice of the available russian Kuznetsov classships for fsx... notably for carrier traps too...


Greetings RS
 
HEy guys...

First thanks RS for adding the People's Liberation Army Navy (PLAN) to the FSX fleet.

Now do AI FSX ships just transfer over to P3DV4 or what?

Thanks... about to finally make the leap to P3D.
 
HEy guys...

First thanks RS for adding the People's Liberation Army Navy (PLAN) to the FSX fleet.

Now do AI FSX ships just transfer over to P3DV4 or what?

Thanks... about to finally make the leap to P3D.

Hi,
Yes and no... The models compiled for FSX displays fine in P3Dv4 - actually even better than in FSX - however, some changes must be done to the sim.cfg to prevent ships from capsizing or even flying... yes, adjusting water realism to Ultra with dynamic waves makes some larger models fly or sink... The solution is the add
ition of one line in the sim.cfg and reducing the radius of the mdl;
The mdl center point might also need adjustment for the ship to have a decent behavior with dynamic waves. And finally another issue is the wake effects where certain parameters must be added or omitted... Models FS9 must be recompiled for FSX in order to not make trouble.
Henrik
 
I hoped the Liaoning would have been yours... Anyway, the Type 55 is taking shape - it isn't easy as documentation is still not very comprehensive and drawings and pictures match poorly

18101509142416112915944773.jpg
 
The work on the Type 55 destroyer continues - unfortunately I miss some documentation on the helideck, so I will probably have to take a break from this one. The ship is so new that the number of good close ups is limited.


18102009071316112915953579.jpg


Meanwhile for comparison... From left to right US Navy Arleigh Burke class destroyer USS Bainbridge - Chinese Navy Type 55 destroyer Renhai - Royal Navy Type 45 destroyer HMS Duncan - Chinese Navy Type 52C destroyer - and Chinese Navy Type 54 frigate. The new Chinese is a by all means giant...

18102009444816112915953626.jpg


18102009361016112915953614.jpg


 
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