Global AI Ship Traffic V1 for FSX and P3D News and Support

You are welcome.

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Lovely old and new there.

Here we are this morning. Obstacles avoided!



I'm going to try and get my head round editing the .kml as there berthed positions are a bit screwed up. The two D45's end up colliding. That's my challenge for today.
Again, many many thanks,
 
Joe,

Gary,

Your help and advice has led to a whole new set of skills that I've kind of been getting the hang of today and will go on studying and hopefully become conversant with.

Watching the convoy manoeuvre in and out of Pompey today according to courses set in .kml files, converted to .bgl, and timings, etc, has been great.

Isn't this a wonderful hobby and what a great place SOH is.

Thank you both so much,

Jim
 
Joe,

Gary,

Your help and advice has led to a whole new set of skills that I've kind of been getting the hang of today and will go on studying and hopefully become conversant with.

Watching the convoy manoeuvre in and out of Pompey today according to courses set in .kml files, converted to .bgl, and timings, etc, has been great.

Isn't this a wonderful hobby and what a great place SOH is.

Thank you both so much,

Jim

Hi Jim,

Would you mind sending me the corrected files for inclusion in a future update? Sorry for not seeing your posts yesterday, but happy to see it solved.

Henrik

And ps...
Just found this little video on youtube including ships from the project and also other sources including ODG.


And pps...
Plenty of new ships are on their way...
 
Hello Henrik,

Not sure how to upload files to SOH.

Thank you for your wonderful work.
Not sure if this has worked.
 

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Hi Jim,
Would you mind sending me the corrected files for inclusion in a future update? Sorry for not seeing your posts yesterday, but happy to see it solved.
Henrik

Henrik,
Bear in mind the changes I had made and those of Jim are with respect to ORBX scenery. They may not be workable for the generic FSX or P3D scenery. You have very successfully produced routes for the thousands(?) of your ships. Be careful not to fall down the slippery slope of "make it correct for all simulators and all variations of scenery".:encouragement:

@ Jim - You found my PM helpful, eh ?
 
Henrik,
Bear in mind the changes I had made and those of Jim are with respect to ORBX scenery. They may not be workable for the generic FSX or P3D scenery. You have very successfully produced routes for the thousands(?) of your ships. Be careful not to fall down the slippery slope of "make it correct for all simulators and all variations of scenery".:encouragement:

@ Jim - You found my PM helpful, eh ?

I will test them in FSX standard, however the routes are generally optimized for ORBX Vector and diverse photo sceneries as they generally match Google Earth - that method with Google Earth however does have the flaw that small "things" in the sea tend to be omitted by Google Earth so I have had ships sitting solid on small rocks forgotten by Google but not by ORBX or even FSX standard. Anyway, somewhere in the manual it tells that you will have some stranded ships once in a while especially if just using FSX standard - e.g. for Amazonas river traffic FSX is just hopeless.
 
MSFS2020 AI ships...

Today Knud managed to put the first of our ships into MSFS2020 - we are still far from understanding how it works, but to see one of the ships there tells us the Global AI Ship Traffic project can have a future in MSFS2020.

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Really great news Henrik!

Lack of ships and lack of wake effects is one of the big issues imho in MSFS.
 
All ships transferred today also on my computer... Most were transferred without problems, but a minor part has different issues in the mdl file. But they are moving around as they should and generally it looks good.

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Great Work - Amazing

Well I finally have this amazing package working in FSX. What a delight, brings the world to life in more ways than one. I just want to say thank you to Kl791 and others and to say how much this is appreciated and enjoyed. As I tend to do a lot of flying boat simming - to get this working and to be constantly surprised but who or what turns up is just great. Today I was testing some new scenery for Madeira and had the Solent flying boat in Funchal Harbour. There was a big white portugese 4 master and several other merchantmen coming and going and the odd liner or two. Very very impressive.

A humbling experience was that I could not get them to show for a very long time and I finally found the culprit(s) several old FS9 traffic bgl's that had been lurking on my system. With them cleaned out - all appeared as if by magic. Now to see how it goes with P3DV5 (another job for another time!)

So again thank you and when the classic ships become available - add me to the list!
 
Couple of Screenshots

Yeah I know but I am excited:

JBK Short Solent FSX - Funchal Harbour (Aerosoft Madeira Scenery) Plus ORBX.

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[FONT=Segoe UI, Helvetica Neue, Helvetica, Roboto, Oxygen, Ubuntu, Cantarell, Fira Sans, Droid Sans, sans-serif]A late Merry Christmas to all... Today starts Beta Testing, not of anything for MSFS, but a complete set of around 200 ships from the sixties and routes across the world including e.g. New York, Miami, Havana, Copenhagen, Hong Kong, Buenos Aires, Le Havre, Brest, Southampton for P3D and FSX..[/FONT]

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SS Canberra in New York
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Queen Mary by Erwin Welker departing New York
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German Navy ships from the sixties by Erwin Welker approaching Kiel
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A tug near Le Havre
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Hydrofoils between Copenhagen and Malmo
 

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Lockdown has its' advantages... Yesterday I managed to pack the Beta of the sixities Classic Ship AI Traffic and today I got back on the Falklands package working on models of the Argentinian Gearing and Sumner Class destroyers involved. First ARA Comodoro Py ex-DD877 USS Perkins.

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And here a few more screenshots from the beta test of the Classic AI Ship Traffic

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