Global AI Ship Traffic V1 for FSX and P3D News and Support

Keep the red hat KL, it fits perfectly to you ;o)!
What a wonderful surprise. Again many thanks, this is absolutely tremendous.
OMG!!!
 
If anyone is interested in beta testing of the sixties Classic ship traffic please send me a message- P3D and FSX only. Sorry....

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USS Allen M Sumner, the new package includes several variants of the Sumner and Gearing Class destroyers as they were rebuilt in the sixties and later transferred to other navies.

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Jet fuel being delivered to Danang

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German hospital ship Helgoland stationed at Danang; today she is doing cruises in the Galapagos as Galapagos Legend
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Another variant of the Sumner class, USS Borie

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Ship traffic towards Ho Chi Minh
 

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Henrik,

These look amazing. A heartfelt thanks.

PM sent if a 4.5 tester is needed.

Thanks so much either way.

D
 

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The new route map for Europe - yes, the Med is missing... it will come but as an addon i some weeks.
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And then a few screenshots from Norway...
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Beta for the Global Classic Ship Traffic is terminated... A big thanks to those who have participated. In the last round the Italian West Coast from Sicily to the French Riviera and North West Germany was included.

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SS Canberra arriving at the French Riviera

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The Norwegian Royal Yacht under the French sun

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An LPG tanker near the island of Capri

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A coaster in front of Mount Vesu

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Hydrofoil ferry from Capri to Naples
 

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I installed Global_AI_Ship_Traffic_V2 (hope that's a thing and not just what I called it) in P3D v4.5. Lots of traffic now but most of them have vertical wakes.
It makes it easy to spot them from over the horizon but isn't very realistic.

I know how to fix it on an individual basis but is there an all encompassing solution (new effects bundle) available anywhere?
:ernaehrung004:
 
Henrik,

One question on the side regarding your water texture and color.

Is there any addon you recommend for FSX to improve water appearance (darker blue hues, less milky, more reflectivity) ? I have REX Essentials w/OD Texture Pack but it only alters the animations/textures, not the water color.

Thank-you,
Milan .....
 
I installed Global_AI_Ship_Traffic_V2 (hope that's a thing and not just what I called it) in P3D v4.5. Lots of traffic now but most of them have vertical wakes.
It makes it easy to spot them from over the horizon but isn't very realistic.

I know how to fix it on an individual basis but is there an all encompassing solution (new effects bundle) available anywhere?
:ernaehrung004:

Hi
Where did you get the file? Sounds very strange. That has been corrected in all the latest versions - that is Global AI Ship Traffic V2, September 2019.
Best regards
Henrik
 
Global Classic AI Ship Traffic launched :D

Finally I can say that the classic version of Global AI Ship Traffic V1 has been uploaded to both Simviation.com and Avsim.com today. In the last moment I decided to add another 30 ships divided on Liberty, C1-A, and C1-B freigthers as these were all still very prominent in Global Shipping in the sixties.

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Tyr - Norwegian C1-A

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Artemis - Greek Liberty Ship

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Blijdendyk - Dutch Liberty ship
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Wairimu - C1-B from New Zealand
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Not all of the ships uploaded are equally lucky, 60 kilometres South of Falmouth you will find the Flying Enterprise battling the sea...
 

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Hi
Where did you get the file? Sounds very strange. That has been corrected in all the latest versions - that is Global AI Ship Traffic V2, September 2019.
Best regards
Henrik
Hi Henrik.

Not sure now where it came from. It's been in my downloads folder for a while. I'll scrape it off and install the new one you've uploaded.
:ernaehrung004:
 
Grabbed it last night and installed right away.

Nothing short of stunning, Henrik!

BTW, for anyone who likes retro AI boat traffic and wants to keep the density of the original FSX/P3D (in my case P3D) boat traffic file but doesn't want the default modern ships, I'd suggest cherry picking some of your favourite cargo and cruiser vessels from this pack after using AIBTC to decompile, and changing the assignment in the boat file, then recompiling. This way you get all the original traffic density PLUS all that Henrik's traffic bgl's add.

Took me less than an hour, and now in addition to the added traffic from Henrik's files, you keep the extra volume that the original default traffic file contributes, only now with whichever of Henrik's boats most suits your fancy. I kept the general categories, replacing the default tankers, cruise ships, etc. with Henrik's classic ships of similar function - bingo. Instant (extra) AI boat traffic. I can share the substitutions, if people are interested. The only hard part was deciding which of the gems to pick - there's so many good ones. Thankfully you're still going to see them all in Henrik's traffic files - they're all works of art. But if there's ones you'd like to see more of, then this approach will add retro traffic.

Note, unlike Henrik's traffic files which are are route-specifically accurate, doing this will add vessels to routes that aren't likely to be super accurate. For example, I replaced one of the default large cruise ships with the Canberra - because it's so lovely and graceful. So I'll see her on routes she likely never sailed, but ... whatever - these ships are too gorgeous to only occasionally stumble across.

So a huge thanks again, Henrik!

dl
 
Thanks for the feedback and fully agree to the suggestions - it is an easy way to get coverage of the areas I didn't cover.

Next up we are working hard on bringing all to MSFS fast... Maybe a week more... It won't be native, it won't be perfect, but it will be better than default :D

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Screenshot form test in MSFS by Flying V, Pilote-Virtuel.com
 

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Fantastic amount of work put into this, so thanks very much it adds immensely to the sim. And the high detail of these ships and having no discernable effect on frame rates is astonishing. Great add on. :applause:
 
Fantastic amount of work put into this, so thanks very much it adds immensely to the sim. And the high detail of these ships and having no discernable effect on frame rates is astonishing. Great add on. :applause:

Thanks and enjoy! Hopefully this Saturday will bring us a big step closer to also launching in the MSFS2020 beta.
 
If one has not said so before - amazing package of vessels - a prodigous effort. Thank you!

Now a slight problem with wakes in P3DV5. I noted the advice in the preceding blogs about checking the wake.fx files and entries. I have done that thoroughly all comply and all the LM wake files are also good. But I am still getting this vertical wake - but only on some ships not all - it almost random. Because if I indentify the vessel and check the wave file it is ok. Any ideas. Oh yes, I also did a complete reinstall with fresh downloads and have no other maritime traffic or AI excepting what may have been there by default.

Pic 1 one ship has correct wake one does not

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Pic 2 typical vertical wake

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