ian elliot
SOH-CM-2025
Im a bit greedy, can i install the regular Global AI Ship Traffic over the retro package and have both running side by side.
Im a bit greedy, can i install the regular Global AI Ship Traffic over the retro package and have both running side by side.[/QUOTE
Sorry for not reacting but somehow notifications were off.
Yes, you can do that. You might have a ship collision or two once in a while as routes might overlap, but there is no technical issue.
If one has not said so before - amazing package of vessels - a prodigous effort. Thank you!
Now a slight problem with wakes in P3DV5. I noted the advice in the preceding blogs about checking the wake.fx files and entries. I have done that thoroughly all comply and all the LM wake files are also good. But I am still getting this vertical wake - but only on some ships not all - it almost random. Because if I indentify the vessel and check the wave file it is ok. Any ideas. Oh yes, I also did a complete reinstall with fresh downloads and have no other maritime traffic or AI excepting what may have been there by default.
Pic 1 one ship has correct wake one does not
![]()
Pic 2 typical vertical wake
![]()
Henrik,
I've made the mods to Invincible so she's more in keeping with her early service years (7 degree ski-ramp, sea dart with type 909 trackers, no goalkeeper) and stuck a couple of FRS1 on the deck with late 70's/early 80's (pre-Falkland's) paint kit.
Couple of issues with the bow wake positioning...once I've resolved that she's over to you for sea trials
![]()
Cheers
Gaz
If one has not said so before - amazing package of vessels - a prodigous effort. Thank you!
Now a slight problem with wakes in P3DV5. I noted the advice in the preceding blogs about checking the wake.fx files and entries. I have done that thoroughly all comply and all the LM wake files are also good. But I am still getting this vertical wake - but only on some ships not all - it almost random. Because if I indentify the vessel and check the wave file it is ok. Any ideas. Oh yes, I also did a complete reinstall with fresh downloads and have no other maritime traffic or AI excepting what may have been there by default.
Pic 1 one ship has correct wake one does not
Pic 2 typical vertical wake
From testing of Earl Watkins' "Adams" Class destroyer in P3D v4 we (Team SDB) found that P3D doesn't handle coordinates in effects the same as FSX. In fact it seemed that it didn't at all. So we had to change the attachment point of the two smoke effects to be at the individual smoke stacks rather than a single point with the offset built into the effect. We made the adjustment using MCX. Hope this helps.Anyone noticed that with HMS Fearless, there's an oddity with the wake and smoke?
It's as if the bow wake and smoke are shifted aft, roughly a ship's length or so.
Am seeing this in P3DV4.5.
cheers,
dl
From testing of Earl Watkins' "Adams" Class destroyer in P3D v4 we (Team SDB) found that P3D doesn't handle coordinates in effects the same as FSX. In fact it seemed that it didn't at all. So we had to change the attachment point of the two smoke effects to be at the individual smoke stacks rather than a single point with the offset built into the effect. We made the adjustment using MCX. Hope this helps.
![]()
I have modified your Gearings as Fram I. Two types served the Armada. Could it be interesting to include them in the package?
View attachment 82391
View attachment 82390
Update - again, apologies this in the FSX thread, but it's clearly the active thread on this topic.
I'm noticing some real weirdness RAN HMAS Melbourne, with the forward wake, lights-basically all the effects are shifted forward almost a ship's length.
Will this need to be edited in MCX too? This is a more recent ship than the Fearless, so I'm surprised that it, having been for the P3D pack, had issues.
Thoughts?
thanks,
dl
I will have a look at it - but are you with the stand alone version here from SOH or with the version included in the Global AI Ship Traffic?
Hi Henrik,
I got mine from the Global Pack.
Thanks for looking into this.