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Glowing Heat B-58 Hustler for FSX on Flightsim Store!!!

My first ever attempt to edit any livery in any simulator...please enjoy. I'd like to thank DaveQ for all his help in getting my desire to have a polished aluminum B-58 airborne! I'm sure the masters of textures can do much better, but there you go! Also a big thanks to Dave again for letting me usurp his fabulous livery of 59-2440 as my pet project. Thanks again. I'll keep at it, and hopefully one day approach the coattails of the greatness of some of the fabulous repainters out there!

Not every panel is polished...it's supposed to represent a hurried clean up job with panels here and there that get removed more than others...there you have it.

available here: http://www.sim-outhouse.com/sohforums/local_links.php?catid=3&linkid=18453

B-58 59-2440

13907920568_e24b06125e_o.jpg
 
No doubt moves through the air a little more efficiently with the high polish. Must be the Commander's aircraft?
:ernaehrung004:
 
really nice paint works.

has anyone tried to improve the vc textures? i've seen the screen shots of the vc and it looked rather sterile for a bomber on alert, not much wear and tear.
 
Perfect example of how 'odd' it is...
Here's what I do with 20% throttle....50% becomes brighter and 90% becomes AB trail....a-la Alpha F105

That's with the inners quite a few 'feet' back from where they should be...and already 'M.I.A' ...;)

View attachment 7776
 
Jafo -- in the lights section of the aircraft config find the section for the afterburner.. like this example below. The SECOND number value moves the effect forward and rearward.

//light.8 = 9, -20, -22.1, -2.2, fx_reheat_Alpha_B-58
//light.9 = 9, 2, -12.5, -3.2, fx_reheat_Alpha_B-58
//light.10 = 9, -20, 22.1, -2.2, fx_reheat_Alpha_B-58
//light.11 = 9, 2, 12.5, -3.2, fx_reheat_Alpha_B-58

This is my original FS9 config for the older Alphasim Hustler. I don't have the FSX Hustler installed, the values in the aircraft config may be different. You need to move the inboard engine effects value to get that engine glow you have back inside the exhaust nozzle. Looks like one is too far back and the other is too far into the engine nacelle. Moving it TOO FAR into the model will make it disappear. At least it did for the FS9 bird. I had the same problem... getting the values just right is how I fixed it.

BB686
 
Jafo -- in the lights section of the aircraft config find the section for the afterburner.. like this example below. The SECOND number value moves the effect forward and rearward.

//light.8 = 9, -20, -22.1, -2.2, fx_reheat_Alpha_B-58
//light.9 = 9, 2, -12.5, -3.2, fx_reheat_Alpha_B-58
//light.10 = 9, -20, 22.1, -2.2, fx_reheat_Alpha_B-58
//light.11 = 9, 2, 12.5, -3.2, fx_reheat_Alpha_B-58

This is my original FS9 config for the older Alphasim Hustler. I don't have the FSX Hustler installed, the values in the aircraft config may be different. You need to move the inboard engine effects value to get that engine glow you have back inside the exhaust nozzle. Looks like one is too far back and the other is too far into the engine nacelle. Moving it TOO FAR into the model will make it disappear. At least it did for the FS9 bird. I had the same problem... getting the values just right is how I fixed it.

BB686

Ah....if only.

It doesn't matter using the original Alpha co-ords....OR those in the Glowingheat [this] ver.....if you run 'normal' effects they do NOT work correctly on Engine 2 and 3. Note carefully that in this last shot...the burners on 2 and 3 are in the exact same [relative] position....but from this angle you don't see 3's.
IF the settings are in the correct distance back [and yes, I do mean 'correct' - just like 1 and 4 are] but you simply put them 10 'feet' lower they display correctly from all angles as they do for 1 and 4.

It is like something is 'modelled' invisibly within and/or near the tailpipes of 2 and 3 that 'obscure' the burner effects....from a wide arc from behind...;)

There are two 'black holes' that prevent light being emitted....;)
 
// Burner rings
light.5 = 2, -14.50, -22.00, -2.30, fx_JAFO_St1 // 20% throttle ring Port Outer 1
light.6 = 2, 7.00, -12.30, -3.10, fx_JAFO_St1 // 20% throttle ring Port Inner 2
light.7 = 2, 7.00, 12.30, -3.10, fx_JAFO_St1 // 20% throttle ring Starboard Inner 3
light.8 = 2, -14.50, 22.00, -2.30, fx_JAFO_St1 // 20% throttle ring Starboard Outer 4
// Burners
light.9 = 1, -14.50, -22.00, -2.30, fx_JAFO_St2a // 50% throttle burner Port Outer 1
light.10 = 1, 7.00, -12.30, -3.10, fx_JAFO_St2b // 50% throttle burner Port Inner 2
light.11 = 1, 7.00, 12.30, -3.10, fx_JAFO_St2c // 50% throttle burner Starboard Inner 3
light.12 = 1, -14.50, 22.00, -2.30, fx_JAFO_St2d // 50% throttle burner Starboard Outer 4
// AB Flames
light.13 = 9, -11.50, -22.00, -2.30, fx_JAFO_St3_AB // 90% AB flame trail setback to hide rings Port Outer 1
light.14 = 9, 10.00, -12.30, -3.10, fx_JAFO_St3_AB // 90% AB flame trail setback to hide rings Port Inner 2
light.15 = 9, 10.00, 12.30, -3.10, fx_JAFO_St3_AB // 90% AB flame trail setback to hide rings Starboard Inner 3
light.16 = 9, -11.50, 22.00, -2.30, fx_JAFO_St3_AB // 90% AB flame trail setback to hide rings Starboard Outer 4

These are the settings that 'should' work - for a 3 stage burner effect - they definitely do for the outers 1 and 4 ....and if you squint at the others from a sharp angle you see them too....just NOT from behind.
I've tried 'everything' including renaming effects [in the second stage] to see if that'd help....it didn't. Moving co-ords incrementally in any direction doesn't do a thing to improve it - only stepping them away a large distance sideways or down lets them remain visible from the rear...;)
 
I used both the base B-58 burners and the old Alphasim F11 Tiger burners to get a better looking low-zone burner effect when powered back into low burner range. It is visible from all angles.
View attachment 7790
 
I used both the base B-58 burners and the old Alphasim F11 Tiger burners to get a better looking low-zone burner effect when powered back into low burner range. It is visible from all angles.
View attachment 7790

Looks nice, Storm. maybe the trick here is to use Alphasim burner effects in conjunction with the Glowing Heat versions. Perhaps the problem Jafo is having may be related to conflicts with a gauge, as earlier has suggested. His config entries look just fine from what I can tell... but here again, I'm no expert. :banghead:

BB686
 
I used both the base B-58 burners and the old Alphasim F11 Tiger burners to get a better looking low-zone burner effect when powered back into low burner range. It is visible from all angles.
View attachment 7790

If you're using the Glowingheat effects they're fine in themselves but even in your screenshot the inners are different to the outers....part of the AB trail isn't showing and thus flaring adjacent to the nozzles...you can see into them more easily.
In various 'goes' of my config the same thing happens with the flame....the burners are 'invisible' from that angle...and as with yours...the flame inline with the nozzle to the viewer is also missing.....but Engines 1 and 4 are always correct....;)

View attachment 7805

Maybe in this shot it's clearer....note closely....engine 2 has a burner visible....from this acute angle....but pan around further behind and it disappears...;)
 
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