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Glowingheat B-58 in P3Dv4

DaveQ

Charter Member
Just finished the 'Cowtown Hustler' and tried it out in P3Dv4. Whether it's all good or got big holes in it, it still looks fabulous from the outside at least. The only issue I have found so far is that it will adopt the same stance on the runway as the previous aircraft. If that's a tail dragger you have a problem...!

59-2458 Bendix and Bleriot Trophy winner March 1962. Assigned the 43rd Bomb Wing at Carswell AFB TX. Now in the Wright-Patterson Museum, Dayton OH.

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DaveQ

Edit - Now posted here in the library.
 

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Looks fabulous Dave. I have flown the bird in P3D all versions and the only problem I discovered was the air refuel did not work, which you addressed on the web page. But I have not had a chance to get the file you sent loaded properly to try out your fix. Also, not to hijack the thread, I have been flying Xplane 11 almost exclusively for a
couple of months and not get over great scenery out of the box. Would love to see your line of products go Xplane. Thanks, Skip
 
Sorry for the mix up Dave, I keep getting you confused with Dave of Glowing Heat. I will be downloading this work and thanks for the effort. Skip
 
No wurries - both myself and David Bushell have a keen interest in the Hustler so I take it as a complement!

DaveQ
 
Small Correction to the Nose Wheel Door Stencils

I noticed after I'd posted that the ground crew stencils on the nose wheel doors were not properly aligned. This corrects that.
 

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Glad to see you guys still enjoying the Hustler. Such a beautiful and innovative aircraft :ernaehrung004:

Not sure about X-Plane, I guess there must be a way of converting planes.....?
 
The B-58 looks ok in P3DV4, but still wish it had a shinier exterior! NC

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vs real life

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The B-58 looks ok in P3DV4, but still wish it had a shinier exterior! NC

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vs real life

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I've always preferred the 'worn' look of aircraft during their operational life, which is why I've never made anything pristine with airshow shine. Also I've never felt I could do this level of shine justice. It needs PBR to really make it work IMHO. I have started to convert my model to PBR and will let you know what it would look like.

DaveQ
 
I've always preferred the 'worn' look of aircraft during their operational life, which is why I've never made anything pristine with airshow shine. Also I've never felt I could do this level of shine justice. It needs PBR to really make it work IMHO. I have started to convert my model to PBR and will let you know what it would look like.

DaveQ

Thanks for the update, Dave! NC
 
I've always preferred the 'worn' look of aircraft during their operational life, which is why I've never made anything pristine with airshow shine. Also I've never felt I could do this level of shine justice. It needs PBR to really make it work IMHO. I have started to convert my model to PBR and will let you know what it would look like.

DaveQ
I agree.

That shiny one is out in the open at a museum. To keep the forward fuselage looking pretty they coat and polish it like its the General's ride.
A real B-58 on the line looked more like the in-sim image Dave posted but not as dull as the balance of the museum bird.
:ernaehrung004:
 
This is a 'first draft' experiment with PBR. Nothing like finished but gives an idea of what's possible. Now to dull it all back down...!
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It's looking good so far Dave.

Then you can send it to Dave and Dave can send out an update for those of us who are PBR challenged. ;)
 
This is a 'first draft' experiment with PBR. Nothing like finished but gives an idea of what's possible. Now to dull it all back down...!
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Beautiful! Any chance you might release two versions? One shiny, one not so shiny? I know the true coloring is not shiny, it would be cool to have it in simulation anyway! NC
 
I'd love to be able to release this when finished but it is still a payware add-on and only the original author, David Bushell, can do that. I've used MCX to add PBR compatibility to several payware models and am experimenting to see what they would look like. Hopefully some developers will take up the challenge to convert their models to PBR so we painters can get the best out of our work. But if David wants my efforts when finished he would be most welcome.

DaveQ
 
I'd love to be able to release this when finished but it is still a payware add-on and only the original author, David Bushell, can do that. I've used MCX to add PBR compatibility to several payware models and am experimenting to see what they would look like. Hopefully some developers will take up the challenge to convert their models to PBR so we painters can get the best out of our work. But if David wants my efforts when finished he would be most welcome.

DaveQ

careful there has been one developer already updating the older fsx models at simmarket to p3d at a 45eruo cost with the same very very very basic fs2004/fsx VC model with no external PBR

BTW looks that like a different model with PBR :very_drunk:
 
For sure, effectively charging again for a P3Dv4 conversion seems excessive. If PBR conversion is included there's more involved in the painting than modelling, so a small charge could be justified I guess. But I'm just doing this for fun atm......:ernaehrung004:

DaveQ
 
Apologies, only just seen this thread.

That's amazing work you're doing there, just a week and a half ago I saw a B-58 up close for the first time at Castle Air Museum in Atwater, CA - awesome looking aircraft, might be tempted to revisit it for a third time.......curious how you got PBR to work. If i did revisit it, it would stay at the same old price, and I'd see what I could do for existing customers. It was released for FSX as I hadn't then tried P3D.

Lets talk!

Please email me support @ glowingheat.co.uk
 
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